ime::Animation Member List

This is the complete list of members for ime::Animation, including all inherited members.

addFrame(Index frame)ime::Animation
addFrames(Index startPos, unsigned int numOfFrames, FrameArrangement arrangement=FrameArrangement::Horizontal)ime::Animation
Animation(const std::string &name, const SpriteSheet &spriteSheet, Time duration=Time::Zero)ime::Animation
create(const std::string &name, const SpriteSheet &spriteSheet, Time duration=Time::Zero)ime::Animationstatic
delayStart(Time delay)ime::Animation
Direction enum nameime::Animation
finishOnFirstFrame()ime::Animation
finishOnFrame(int index)ime::Animation
finishOnLastFrame()ime::Animation
Frame typedefime::Animation
getAllFrames() constime::Animation
getCompletionFrameIndex() constime::Animation
getDirection() constime::Animation
getDuration() constime::Animation
getFirstFrame() constime::Animation
getFrameAt(unsigned int index) constime::Animation
getFrameCount() constime::Animation
getFrameRate() constime::Animation
getFrameTime() constime::Animation
getLastFrame() constime::Animation
getName() constime::Animation
getRepeatCount() constime::Animation
getSpriteSheet() constime::Animation
getStartDelay() constime::Animation
hasFrameAtIndex(unsigned int index) constime::Animation
hideTargetOnCompletion(bool hide)ime::Animation
insertFrameAt(unsigned int index, Index frameIndex)ime::Animation
isRepeating() constime::Animation
isStartDelayed() constime::Animation
isTargetHiddenOnCompletion() constime::Animation
isTargetShownOnStart() constime::Animation
Ptr typedefime::Animation
removeAll()ime::Animation
removeFirstFrame()ime::Animation
removeFrameAt(unsigned int index)ime::Animation
removeLastFrame()ime::Animation
setDirection(Direction direction)ime::Animation
setDuration(Time duration)ime::Animation
setFrameRate(unsigned int frameRate)ime::Animation
setRepeatCount(int count)ime::Animation
showTargetOnStart(bool show)ime::Animation