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ime
Animation
ime::Animation Member List
This is the complete list of members for
ime::Animation
, including all inherited members.
addFrame
(Index frame)
ime::Animation
addFrames
(Index startPos, unsigned int numOfFrames, FrameArrangement arrangement=FrameArrangement::Horizontal)
ime::Animation
Animation
(const std::string &name, const SpriteSheet &spriteSheet, Time duration=Time::Zero)
ime::Animation
create
(const std::string &name, const SpriteSheet &spriteSheet, Time duration=Time::Zero)
ime::Animation
static
delayStart
(Time delay)
ime::Animation
Direction
enum name
ime::Animation
finishOnFirstFrame
()
ime::Animation
finishOnFrame
(int index)
ime::Animation
finishOnLastFrame
()
ime::Animation
Frame
typedef
ime::Animation
getAllFrames
() const
ime::Animation
getCompletionFrameIndex
() const
ime::Animation
getDirection
() const
ime::Animation
getDuration
() const
ime::Animation
getFirstFrame
() const
ime::Animation
getFrameAt
(unsigned int index) const
ime::Animation
getFrameCount
() const
ime::Animation
getFrameRate
() const
ime::Animation
getFrameTime
() const
ime::Animation
getLastFrame
() const
ime::Animation
getName
() const
ime::Animation
getRepeatCount
() const
ime::Animation
getSpriteSheet
() const
ime::Animation
getStartDelay
() const
ime::Animation
hasFrameAtIndex
(unsigned int index) const
ime::Animation
hideTargetOnCompletion
(bool hide)
ime::Animation
insertFrameAt
(unsigned int index, Index frameIndex)
ime::Animation
isRepeating
() const
ime::Animation
isStartDelayed
() const
ime::Animation
isTargetHiddenOnCompletion
() const
ime::Animation
isTargetShownOnStart
() const
ime::Animation
Ptr
typedef
ime::Animation
removeAll
()
ime::Animation
removeFirstFrame
()
ime::Animation
removeFrameAt
(unsigned int index)
ime::Animation
removeLastFrame
()
ime::Animation
setDirection
(Direction direction)
ime::Animation
setDuration
(Time duration)
ime::Animation
setFrameRate
(unsigned int frameRate)
ime::Animation
setRepeatCount
(int count)
ime::Animation
showTargetOnStart
(bool show)
ime::Animation