ime::Engine Member List

This is the complete list of members for ime::Engine, including all inherited members.

Engine(const std::string &gameTitle, const std::string &settingsFile="default")ime::Engineexplicit
Engine(const std::string &gameName, const PropertyContainer &settings)ime::Engine
Engine(Engine &&)=deleteime::Engine
getAudioManager()ime::Engine
getElapsedTime() constime::Engine
getGameName() constime::Engine
getInputManager()ime::Engine
getPersistentData()ime::Engine
getRenderTarget()ime::Engine
getResourceManager()ime::Engine
getSettings() constime::Engine
initialize()ime::Engine
isRunning() constime::Engine
onFrameEnd(Callback<> callback)ime::Engine
onFrameStart(Callback<> callback)ime::Engine
onShutDown(Callback<> callback)ime::Engine
onWindowClose(Callback<> callback)ime::Engine
operator=(Engine &&)=deleteime::Engine
ime::utility::NonCopyable::operator=(const NonCopyable &)=deleteime::utility::NonCopyableprivate
ime::utility::NonCopyable::operator=(NonCopyable &&)=defaultime::utility::NonCopyableprivate
popScene()ime::Engine
pushScene(Scene::Ptr scene, Callback<> callback=nullptr)ime::Engine
quit()ime::Engine
run()ime::Engine
setInterval(Time delay, ime::Callback< Timer & > callback, int repeatCount=-1)ime::Engine
setTimeout(Time delay, ime::Callback< Timer & > callback)ime::Engine