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ime
GameObjectContainer
ime::GameObjectContainer Member List
This is the complete list of members for
ime::GameObjectContainer
, including all inherited members.
add
(GameObject::Ptr gameObject, int renderOrder=0u, const std::string &renderLayer="default")
ime::GameObjectContainer
add
(const std::string &group, GameObject::Ptr gameObject, int renderOrder=0u, const std::string &renderLayer="default")
ime::GameObjectContainer
addObject
(ObjectPtr object, const std::string &group="none")
ime::ObjectContainer< GameObject >
Callback
typedef (defined in
ime::ObjectContainer< GameObject >
)
ime::ObjectContainer< GameObject >
constIterator
typedef (defined in
ime::ObjectContainer< GameObject >
)
ime::ObjectContainer< GameObject >
constObjectPtr
typedef
ime::ObjectContainer< GameObject >
createGroup
(const std::string &name)
ime::ObjectContainer< GameObject >
findById
(unsigned int id)
ime::ObjectContainer< GameObject >
findById
(unsigned int id) const (defined in
ime::ObjectContainer< GameObject >
)
ime::ObjectContainer< GameObject >
findById
(unsigned int id)
ime::ObjectContainer< GameObject >
findById
(unsigned int id) const
ime::ObjectContainer< GameObject >
findByTag
(const std::string &tag)
ime::ObjectContainer< GameObject >
findByTag
(const std::string &tag) const (defined in
ime::ObjectContainer< GameObject >
)
ime::ObjectContainer< GameObject >
findByTag
(const std::string &tag)
ime::ObjectContainer< GameObject >
findByTag
(const std::string &tag) const
ime::ObjectContainer< GameObject >
findIf
(Predicate predicate)
ime::ObjectContainer< GameObject >
findIf
(Predicate predicate) const (defined in
ime::ObjectContainer< GameObject >
)
ime::ObjectContainer< GameObject >
forEach
(Callback< ObjectPtr > callback)
ime::ObjectContainer< GameObject >
forEachInGroup
(const std::string &name, Callback< ObjectPtr > callback)
ime::ObjectContainer< GameObject >
GameObjectContainer
(RenderLayerContainer &renderLayers)
ime::GameObjectContainer
explicit
getCount
() const
ime::ObjectContainer< GameObject >
getGroup
(const std::string &name) const
ime::ObjectContainer< GameObject >
hasGroup
(const std::string &name) const
ime::ObjectContainer< GameObject >
ObjectContainer
()
ime::ObjectContainer< GameObject >
ObjectPtr
typedef
ime::ObjectContainer< GameObject >
Predicate
typedef (defined in
ime::ObjectContainer< GameObject >
)
ime::ObjectContainer< GameObject >
remove
(ObjectPtr object)
ime::ObjectContainer< GameObject >
removeAll
()
ime::ObjectContainer< GameObject >
removeAllGroups
()
ime::ObjectContainer< GameObject >
removeById
(unsigned int id)
ime::ObjectContainer< GameObject >
removeByTag
(const std::string &tag)
ime::ObjectContainer< GameObject >
removeGroup
(const std::string &name)
ime::ObjectContainer< GameObject >
removeIf
(Predicate predicate)
ime::ObjectContainer< GameObject >
~ObjectContainer
()=default
ime::ObjectContainer< GameObject >
virtual