ime::GameObjectContainer Member List

This is the complete list of members for ime::GameObjectContainer, including all inherited members.

add(GameObject::Ptr gameObject, int renderOrder=0u, const std::string &renderLayer="default")ime::GameObjectContainer
add(const std::string &group, GameObject::Ptr gameObject, int renderOrder=0u, const std::string &renderLayer="default")ime::GameObjectContainer
addObject(ObjectPtr object, const std::string &group="none")ime::ObjectContainer< GameObject >
Callback typedef (defined in ime::ObjectContainer< GameObject >)ime::ObjectContainer< GameObject >
constIterator typedef (defined in ime::ObjectContainer< GameObject >)ime::ObjectContainer< GameObject >
constObjectPtr typedefime::ObjectContainer< GameObject >
createGroup(const std::string &name)ime::ObjectContainer< GameObject >
findById(unsigned int id)ime::ObjectContainer< GameObject >
findById(unsigned int id) const (defined in ime::ObjectContainer< GameObject >)ime::ObjectContainer< GameObject >
findById(unsigned int id)ime::ObjectContainer< GameObject >
findById(unsigned int id) constime::ObjectContainer< GameObject >
findByTag(const std::string &tag)ime::ObjectContainer< GameObject >
findByTag(const std::string &tag) const (defined in ime::ObjectContainer< GameObject >)ime::ObjectContainer< GameObject >
findByTag(const std::string &tag)ime::ObjectContainer< GameObject >
findByTag(const std::string &tag) constime::ObjectContainer< GameObject >
findIf(Predicate predicate)ime::ObjectContainer< GameObject >
findIf(Predicate predicate) const (defined in ime::ObjectContainer< GameObject >)ime::ObjectContainer< GameObject >
forEach(Callback< ObjectPtr > callback)ime::ObjectContainer< GameObject >
forEachInGroup(const std::string &name, Callback< ObjectPtr > callback)ime::ObjectContainer< GameObject >
GameObjectContainer(RenderLayerContainer &renderLayers)ime::GameObjectContainerexplicit
getCount() constime::ObjectContainer< GameObject >
getGroup(const std::string &name) constime::ObjectContainer< GameObject >
hasGroup(const std::string &name) constime::ObjectContainer< GameObject >
ObjectContainer()ime::ObjectContainer< GameObject >
ObjectPtr typedefime::ObjectContainer< GameObject >
Predicate typedef (defined in ime::ObjectContainer< GameObject >)ime::ObjectContainer< GameObject >
remove(ObjectPtr object)ime::ObjectContainer< GameObject >
removeAll()ime::ObjectContainer< GameObject >
removeAllGroups()ime::ObjectContainer< GameObject >
removeById(unsigned int id)ime::ObjectContainer< GameObject >
removeByTag(const std::string &tag)ime::ObjectContainer< GameObject >
removeGroup(const std::string &name)ime::ObjectContainer< GameObject >
removeIf(Predicate predicate)ime::ObjectContainer< GameObject >
~ObjectContainer()=defaultime::ObjectContainer< GameObject >virtual