ime::World Member List

This is the complete list of members for ime::World, including all inherited members.

AABBCallback typedefime::World
allowSleep(bool sleep)ime::World
autoClearForceBuffer(bool autoClear)ime::World
clearForces()ime::World
create(Scene &scene, Vector2f gravity)ime::Worldstatic
createBody(Body::Type type=Body::Type::Static)ime::World
createBody(const GameObjectPtr &gameObject, Body::Type type=Body::Type::Static)ime::World
createDebugDrawer(Window &renderWindow) (defined in ime::World)ime::World
createJoint(const JointDefinition &definition)ime::World
destroyAllBodies()ime::World
destroyAllJoints()ime::World
destroyBody(const Body::Ptr &body)ime::World
destroyJoint(const Joint::Ptr &joint)ime::World
enableContinuousPhysics(bool enable)ime::World
enableDebugDraw(bool enable)ime::World
enableSubStepping(bool subStep)ime::World
forEachBody(Callback< Body::Ptr & > callback)ime::World
forEachJoint(Callback< Joint::Ptr & > callback)ime::World
GameObjectPtr typedefime::World
getBodyById(unsigned int id)ime::World
getBodyCount() constime::World
getContactListener()ime::World
getDebugDrawerFilter()ime::World
getDebugDrawerFilter() const (defined in ime::World)ime::World
getGravity() constime::World
getInternalWorld() (defined in ime::World)ime::World
getJointCount() constime::World
getScene()ime::World
getTimescale() constime::World
isContinuousPhysicsEnabled() constime::World
isDebugDrawEnabled() constime::World
isFixedStep() constime::World
isForceBufferAutoCleared() constime::World
isLocked() constime::World
isSleepingAllowed() constime::World
isSubSteppingEnabled() constime::World
operator=(const World &)=deleteime::World
Ptr typedefime::World
queryAABB(const AABBCallback &callback, const AABB &aabb)ime::World
rayCast(const RayCastCallback &callback, Vector2f startPoint, Vector2f endPoint)ime::World
RayCastCallback typedefime::World
removeBodyById(unsigned int id) (defined in ime::World)ime::World
setFixedStep(bool fixed)ime::World
setGravity(Vector2f gravity)ime::World
setTimescale(float timescale)ime::World
update(Time timeStep, unsigned int velocityIterations, unsigned int positionIterations)ime::World
World(const World &)=deleteime::World
~World()ime::World