Documentation of IME 2.0.0
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ime
World
ime::World Member List
This is the complete list of members for
ime::World
, including all inherited members.
AABBCallback
typedef
ime::World
allowSleep
(bool sleep)
ime::World
autoClearForceBuffer
(bool autoClear)
ime::World
clearForces
()
ime::World
create
(Scene &scene, Vector2f gravity)
ime::World
static
createBody
(Body::Type type=Body::Type::Static)
ime::World
createBody
(const GameObjectPtr &gameObject, Body::Type type=Body::Type::Static)
ime::World
createDebugDrawer
(Window &renderWindow) (defined in
ime::World
)
ime::World
createJoint
(const JointDefinition &definition)
ime::World
destroyAllBodies
()
ime::World
destroyAllJoints
()
ime::World
destroyBody
(const Body::Ptr &body)
ime::World
destroyJoint
(const Joint::Ptr &joint)
ime::World
enableContinuousPhysics
(bool enable)
ime::World
enableDebugDraw
(bool enable)
ime::World
enableSubStepping
(bool subStep)
ime::World
forEachBody
(Callback< Body::Ptr & > callback)
ime::World
forEachJoint
(Callback< Joint::Ptr & > callback)
ime::World
GameObjectPtr
typedef
ime::World
getBodyById
(unsigned int id)
ime::World
getBodyCount
() const
ime::World
getContactListener
()
ime::World
getDebugDrawerFilter
()
ime::World
getDebugDrawerFilter
() const (defined in
ime::World
)
ime::World
getGravity
() const
ime::World
getInternalWorld
() (defined in
ime::World
)
ime::World
getJointCount
() const
ime::World
getScene
()
ime::World
getTimescale
() const
ime::World
isContinuousPhysicsEnabled
() const
ime::World
isDebugDrawEnabled
() const
ime::World
isFixedStep
() const
ime::World
isForceBufferAutoCleared
() const
ime::World
isLocked
() const
ime::World
isSleepingAllowed
() const
ime::World
isSubSteppingEnabled
() const
ime::World
operator=
(const World &)=delete
ime::World
Ptr
typedef
ime::World
queryAABB
(const AABBCallback &callback, const AABB &aabb)
ime::World
rayCast
(const RayCastCallback &callback, Vector2f startPoint, Vector2f endPoint)
ime::World
RayCastCallback
typedef
ime::World
removeBodyById
(unsigned int id) (defined in
ime::World
)
ime::World
setFixedStep
(bool fixed)
ime::World
setGravity
(Vector2f gravity)
ime::World
setTimescale
(float timescale)
ime::World
update
(Time timeStep, unsigned int velocityIterations, unsigned int positionIterations)
ime::World
World
(const World &)=delete
ime::World
~World
()
ime::World