ime::audio::SoundEffect Member List

This is the complete list of members for ime::audio::SoundEffect, including all inherited members.

addEventListener(const std::string &event, Callback< Args... > callback)ime::EventEmitter
addOnceEventListener(const std::string &event, Callback< Args... > callback)ime::EventEmitter
adjustVolume(float offset)ime::audio::Audio
Audio()ime::audio::Audio
emit(const std::string &event, Args...args)ime::audio::Audioprotected
ime::EventEmitter::emit(const std::string &event, Args...args)ime::EventEmitter
EventEmitter()=defaultime::EventEmitter
EventEmitter(const EventEmitter &)ime::EventEmitter
EventEmitter(EventEmitter &&) noexceptime::EventEmitter
getDuration() const overrideime::audio::SoundEffectvirtual
getEventListenerCount(const std::string &event) constime::EventEmitter
getEventsCount() constime::EventEmitter
getPitch() const overrideime::audio::SoundEffectvirtual
getPlayingPosition() const overrideime::audio::SoundEffectvirtual
getSource() const overrideime::audio::SoundEffectvirtual
getStatus() const overrideime::audio::SoundEffectvirtual
getType() overrideime::audio::SoundEffectvirtual
getVolume() const overrideime::audio::SoundEffectvirtual
hasEvent(const std::string &event) constime::EventEmitter
hasEventListener(const std::string &event, int id) constime::EventEmitter
isLooped() const overrideime::audio::SoundEffectvirtual
isMuted() constime::audio::Audio
on(const std::string &event, Callback< Args... > callback)ime::EventEmitter
operator=(const SoundEffect &)ime::audio::SoundEffect
operator=(SoundEffect &&) noexceptime::audio::SoundEffect
ime::audio::Audio::operator=(const EventEmitter &)ime::EventEmitter
ime::audio::Audio::operator=(EventEmitter &&) noexceptime::EventEmitter
pause() overrideime::audio::SoundEffectvirtual
play() overrideime::audio::SoundEffectvirtual
removeAllEventListeners(const std::string &event)ime::EventEmitter
removeEventListener(const std::string &event, int id)ime::EventEmitter
restart()ime::audio::Audio
seek(Time position) overrideime::audio::SoundEffectvirtual
setLoop(bool isLooped) overrideime::audio::SoundEffectvirtual
setMute(bool mute)ime::audio::Audio
setPitch(float pitch) overrideime::audio::SoundEffectvirtual
setSource(const std::string &source) overrideime::audio::SoundEffectvirtual
setVolume(float volume) overrideime::audio::SoundEffectvirtual
SoundEffect()ime::audio::SoundEffect
SoundEffect(const SoundEffect &)ime::audio::SoundEffect
SoundEffect(SoundEffect &&) noexceptime::audio::SoundEffect
stop() overrideime::audio::SoundEffectvirtual
~Audio()=defaultime::audio::Audiovirtual
~SoundEffect() overrideime::audio::SoundEffect