ime::Animation Member List

This is the complete list of members for ime::Animation, including all inherited members.

addFrame(const Index &frame)ime::Animation
addFrames(const Index &startPos, unsigned int numOfFrames, FrameArrangement arrangement=FrameArrangement::Horizontal)ime::Animation
Animation(const std::string &name, const SpriteSheet &spriteSheet, const Time &duration=Time::Zero)ime::Animation
create(const std::string &name, const SpriteSheet &spriteSheet, const Time &duration=Time::Zero)ime::Animationstatic
Direction enum nameime::Animation
emit(const std::string &event) (defined in ime::Animation)ime::Animation
finishOnFirstFrame()ime::Animation
finishOnFrame(int index)ime::Animation
finishOnLastFrame()ime::Animation
getAllFrames() constime::Animation
getCompletionFrameIndex() constime::Animation
getCurrentFrame()ime::Animation
getCurrentFrame() const (defined in ime::Animation)ime::Animation
getDirection() constime::Animation
getDuration() constime::Animation
getFirstFrame()ime::Animation
getFirstFrame() const (defined in ime::Animation)ime::Animation
getFrame(const std::string &name)ime::Animation
getFrame(const std::string &name) const (defined in ime::Animation)ime::Animation
getFrameAt(unsigned int index)ime::Animation
getFrameAt(unsigned int index) const (defined in ime::Animation)ime::Animation
getFrameCount() constime::Animation
getFrameRate() constime::Animation
getFrameTime() constime::Animation
getLastFrame()ime::Animation
getLastFrame() const (defined in ime::Animation)ime::Animation
getName() constime::Animation
getNextFrame()ime::Animation
getNextFrame() const (defined in ime::Animation)ime::Animation
getPlaybackSpeed() constime::Animation
getPreviousFrame()ime::Animation
getPreviousFrame() const (defined in ime::Animation)ime::Animation
getProgress() constime::Animation
getRepeatCount() constime::Animation
getSpriteSheet() constime::Animation
getStartDelay() constime::Animation
hasFrameAtIndex(unsigned int index) constime::Animation
hideTargetOnCompletion(bool hide)ime::Animation
insertFrameAt(unsigned int index, const Index &frameIndex)ime::Animation
isCurrentFrameResetOnInterrupt() constime::Animation
isEventListenerSuspended(int id) constime::Animation
isLooped() constime::Animation
isRepeating() constime::Animation
isStartDelayed() constime::Animation
isStartDelayedOnce() constime::Animation
isTargetHiddenOnCompletion() constime::Animation
isTargetShownOnStart() constime::Animation
onComplete(const Callback< Animation * > &callback, bool oneTime=false)ime::Animation
onFrameSwitch(const Callback< AnimationFrame * > &callback, bool oneTime=false)ime::Animation
onPause(const Callback< Animation * > &callback, bool oneTime=false)ime::Animation
onPlay(const Callback< Animation * > &callback, bool oneTime=false)ime::Animation
onRepeat(const Callback< Animation * > &callback, bool oneTime=false)ime::Animation
onRestart(const Callback< Animation * > &callback, bool oneTime=false)ime::Animation
onResume(const Callback< Animation * > &callback, bool oneTime=false)ime::Animation
onStart(const Callback< Animation * > &callback, bool oneTime=false)ime::Animation
onStop(const Callback< Animation * > &callback, bool oneTime=false)ime::Animation
Ptr typedefime::Animation
removeAll()ime::Animation
removeEventListener(int id)ime::Animation
removeFirstFrame()ime::Animation
removeFrameAt(unsigned int index)ime::Animation
removeLastFrame()ime::Animation
setCurrentFrameIndex(unsigned int index) (defined in ime::Animation)ime::Animation
setCurrentFrameResetOnInterrupt(bool reset)ime::Animation
setDirection(Direction direction)ime::Animation
setDuration(const Time &duration)ime::Animation
setFrameRate(unsigned int frameRate)ime::Animation
setLoop(bool loop)ime::Animation
setPlaybackSpeed(float speed)ime::Animation
setRepeatCount(int count)ime::Animation
setStartDelay(const Time &delay, bool oneTime=false)ime::Animation
showTargetOnStart(bool show)ime::Animation
suspendedEventListener(int id, bool suspend)ime::Animation