addFrame(const Index &frame) | ime::Animation | |
addFrames(const Index &startPos, unsigned int numOfFrames, FrameArrangement arrangement=FrameArrangement::Horizontal) | ime::Animation | |
Animation(const std::string &name, const SpriteSheet &spriteSheet, const Time &duration=Time::Zero) | ime::Animation | |
create(const std::string &name, const SpriteSheet &spriteSheet, const Time &duration=Time::Zero) | ime::Animation | static |
Direction enum name | ime::Animation | |
emit(const std::string &event) (defined in ime::Animation) | ime::Animation | |
finishOnFirstFrame() | ime::Animation | |
finishOnFrame(int index) | ime::Animation | |
finishOnLastFrame() | ime::Animation | |
getAllFrames() const | ime::Animation | |
getCompletionFrameIndex() const | ime::Animation | |
getCurrentFrame() | ime::Animation | |
getCurrentFrame() const (defined in ime::Animation) | ime::Animation | |
getDirection() const | ime::Animation | |
getDuration() const | ime::Animation | |
getFirstFrame() | ime::Animation | |
getFirstFrame() const (defined in ime::Animation) | ime::Animation | |
getFrame(const std::string &name) | ime::Animation | |
getFrame(const std::string &name) const (defined in ime::Animation) | ime::Animation | |
getFrameAt(unsigned int index) | ime::Animation | |
getFrameAt(unsigned int index) const (defined in ime::Animation) | ime::Animation | |
getFrameCount() const | ime::Animation | |
getFrameRate() const | ime::Animation | |
getFrameTime() const | ime::Animation | |
getLastFrame() | ime::Animation | |
getLastFrame() const (defined in ime::Animation) | ime::Animation | |
getName() const | ime::Animation | |
getNextFrame() | ime::Animation | |
getNextFrame() const (defined in ime::Animation) | ime::Animation | |
getPlaybackSpeed() const | ime::Animation | |
getPreviousFrame() | ime::Animation | |
getPreviousFrame() const (defined in ime::Animation) | ime::Animation | |
getProgress() const | ime::Animation | |
getRepeatCount() const | ime::Animation | |
getSpriteSheet() const | ime::Animation | |
getStartDelay() const | ime::Animation | |
hasFrameAtIndex(unsigned int index) const | ime::Animation | |
hideTargetOnCompletion(bool hide) | ime::Animation | |
insertFrameAt(unsigned int index, const Index &frameIndex) | ime::Animation | |
isCurrentFrameResetOnInterrupt() const | ime::Animation | |
isEventListenerSuspended(int id) const | ime::Animation | |
isLooped() const | ime::Animation | |
isRepeating() const | ime::Animation | |
isStartDelayed() const | ime::Animation | |
isStartDelayedOnce() const | ime::Animation | |
isTargetHiddenOnCompletion() const | ime::Animation | |
isTargetShownOnStart() const | ime::Animation | |
onComplete(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animation | |
onFrameSwitch(const Callback< AnimationFrame * > &callback, bool oneTime=false) | ime::Animation | |
onPause(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animation | |
onPlay(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animation | |
onRepeat(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animation | |
onRestart(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animation | |
onResume(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animation | |
onStart(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animation | |
onStop(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animation | |
Ptr typedef | ime::Animation | |
removeAll() | ime::Animation | |
removeEventListener(int id) | ime::Animation | |
removeFirstFrame() | ime::Animation | |
removeFrameAt(unsigned int index) | ime::Animation | |
removeLastFrame() | ime::Animation | |
setCurrentFrameIndex(unsigned int index) (defined in ime::Animation) | ime::Animation | |
setCurrentFrameResetOnInterrupt(bool reset) | ime::Animation | |
setDirection(Direction direction) | ime::Animation | |
setDuration(const Time &duration) | ime::Animation | |
setFrameRate(unsigned int frameRate) | ime::Animation | |
setLoop(bool loop) | ime::Animation | |
setPlaybackSpeed(float speed) | ime::Animation | |
setRepeatCount(int count) | ime::Animation | |
setStartDelay(const Time &delay, bool oneTime=false) | ime::Animation | |
showTargetOnStart(bool show) | ime::Animation | |
suspendedEventListener(int id, bool suspend) | ime::Animation | |