| addFrame(const Index &frame) | ime::Animation | |
| addFrames(const Index &startPos, unsigned int numOfFrames, FrameArrangement arrangement=FrameArrangement::Horizontal) | ime::Animation | |
| Animation(const std::string &name, const SpriteSheet &spriteSheet, const Time &duration=Time::Zero) | ime::Animation | |
| create(const std::string &name, const SpriteSheet &spriteSheet, const Time &duration=Time::Zero) | ime::Animation | static |
| Direction enum name | ime::Animation | |
| emit(const std::string &event) (defined in ime::Animation) | ime::Animation | |
| finishOnFirstFrame() | ime::Animation | |
| finishOnFrame(int index) | ime::Animation | |
| finishOnLastFrame() | ime::Animation | |
| getAllFrames() const | ime::Animation | |
| getCompletionFrameIndex() const | ime::Animation | |
| getCurrentFrame() | ime::Animation | |
| getCurrentFrame() const (defined in ime::Animation) | ime::Animation | |
| getDirection() const | ime::Animation | |
| getDuration() const | ime::Animation | |
| getFirstFrame() | ime::Animation | |
| getFirstFrame() const (defined in ime::Animation) | ime::Animation | |
| getFrame(const std::string &name) | ime::Animation | |
| getFrame(const std::string &name) const (defined in ime::Animation) | ime::Animation | |
| getFrameAt(unsigned int index) | ime::Animation | |
| getFrameAt(unsigned int index) const (defined in ime::Animation) | ime::Animation | |
| getFrameCount() const | ime::Animation | |
| getFrameRate() const | ime::Animation | |
| getFrameTime() const | ime::Animation | |
| getLastFrame() | ime::Animation | |
| getLastFrame() const (defined in ime::Animation) | ime::Animation | |
| getName() const | ime::Animation | |
| getNextFrame() | ime::Animation | |
| getNextFrame() const (defined in ime::Animation) | ime::Animation | |
| getPlaybackSpeed() const | ime::Animation | |
| getPreviousFrame() | ime::Animation | |
| getPreviousFrame() const (defined in ime::Animation) | ime::Animation | |
| getProgress() const | ime::Animation | |
| getRepeatCount() const | ime::Animation | |
| getSpriteSheet() const | ime::Animation | |
| getStartDelay() const | ime::Animation | |
| hasFrameAtIndex(unsigned int index) const | ime::Animation | |
| hideTargetOnCompletion(bool hide) | ime::Animation | |
| insertFrameAt(unsigned int index, const Index &frameIndex) | ime::Animation | |
| isCurrentFrameResetOnInterrupt() const | ime::Animation | |
| isEventListenerSuspended(int id) const | ime::Animation | |
| isLooped() const | ime::Animation | |
| isRepeating() const | ime::Animation | |
| isStartDelayed() const | ime::Animation | |
| isStartDelayedOnce() const | ime::Animation | |
| isTargetHiddenOnCompletion() const | ime::Animation | |
| isTargetShownOnStart() const | ime::Animation | |
| onComplete(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animation | |
| onFrameSwitch(const Callback< AnimationFrame * > &callback, bool oneTime=false) | ime::Animation | |
| onPause(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animation | |
| onPlay(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animation | |
| onRepeat(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animation | |
| onRestart(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animation | |
| onResume(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animation | |
| onStart(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animation | |
| onStop(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animation | |
| Ptr typedef | ime::Animation | |
| removeAll() | ime::Animation | |
| removeEventListener(int id) | ime::Animation | |
| removeFirstFrame() | ime::Animation | |
| removeFrameAt(unsigned int index) | ime::Animation | |
| removeLastFrame() | ime::Animation | |
| setCurrentFrameIndex(unsigned int index) (defined in ime::Animation) | ime::Animation | |
| setCurrentFrameResetOnInterrupt(bool reset) | ime::Animation | |
| setDirection(Direction direction) | ime::Animation | |
| setDuration(const Time &duration) | ime::Animation | |
| setFrameRate(unsigned int frameRate) | ime::Animation | |
| setLoop(bool loop) | ime::Animation | |
| setPlaybackSpeed(float speed) | ime::Animation | |
| setRepeatCount(int count) | ime::Animation | |
| setStartDelay(const Time &delay, bool oneTime=false) | ime::Animation | |
| showTargetOnStart(bool show) | ime::Animation | |
| suspendedEventListener(int id, bool suspend) | ime::Animation | |