This is the complete list of members for ime::Animator, including all inherited members.
| addAnimation(Animation::Ptr animation) | ime::Animator | |
| addAnimation(std::initializer_list< Animation::Ptr > animations) | ime::Animator | |
| Animator() | ime::Animator | |
| Animator(Sprite &target) | ime::Animator | explicit |
| Animator(const Animator &other) | ime::Animator | |
| chainAnimation(Animation::Ptr animation) | ime::Animator | |
| chainAnimation(const std::string &name) | ime::Animator | |
| clearAllChains() | ime::Animator | |
| complete() | ime::Animator | |
| createAnimation(const std::string &name, const SpriteSheet &spriteSheet, const Time &duration=Time::Zero) | ime::Animator | |
| getActiveAnimation() const | ime::Animator | |
| getAnimation(const std::string &name) const | ime::Animator | |
| getCurrentFrame() | ime::Animator | |
| getCurrentFrame() const (defined in ime::Animator) | ime::Animator | |
| getNextFrame() | ime::Animator | |
| getNextFrame() const (defined in ime::Animator) | ime::Animator | |
| getPreviousFrame() | ime::Animator | |
| getPreviousFrame() const (defined in ime::Animator) | ime::Animator | |
| getTimescale() const | ime::Animator | |
| hasAnimation(const Animation::Ptr &animation) const | ime::Animator | |
| hasAnimation(const std::string &name) const | ime::Animator | |
| isAnimationPaused() const | ime::Animator | |
| isAnimationPlaying() const | ime::Animator | |
| isAnimationStarted() const | ime::Animator | |
| isEventListenerSuspended(int id) const | ime::Animator | |
| onAnimComplete(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animator | |
| onAnimPause(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animator | |
| onAnimPlay(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animator | |
| onAnimRepeat(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animator | |
| onAnimRestart(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animator | |
| onAnimResume(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animator | |
| onAnimStart(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animator | |
| onAnimStop(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animator | |
| onAnimSwitch(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animator | |
| operator=(Animator) | ime::Animator | |
| pause() | ime::Animator | |
| play() | ime::Animator | |
| removeAll() | ime::Animator | |
| removeAnimation(const std::string &name) | ime::Animator | |
| removeEventListener(int id) | ime::Animator | |
| restart() | ime::Animator | |
| resume() | ime::Animator | |
| setTarget(Sprite &target) | ime::Animator | |
| setTimescale(float timescale) | ime::Animator | |
| startAnimation(const std::string &name, bool unchain=false) | ime::Animator | |
| stop() | ime::Animator | |
| suspendedEventListener(int id, bool suspend) | ime::Animator | |
| switchAnimation(const std::string &name, bool ignorePlaying=false) | ime::Animator | |
| unchain(const std::string &name) | ime::Animator | |
| update(Time deltaTime) (defined in ime::Animator) | ime::Animator |