This is the complete list of members for ime::Animator, including all inherited members.
addAnimation(Animation::Ptr animation) | ime::Animator | |
addAnimation(std::initializer_list< Animation::Ptr > animations) | ime::Animator | |
Animator() | ime::Animator | |
Animator(Sprite &target) | ime::Animator | explicit |
Animator(const Animator &other) | ime::Animator | |
chainAnimation(Animation::Ptr animation) | ime::Animator | |
chainAnimation(const std::string &name) | ime::Animator | |
clearAllChains() | ime::Animator | |
complete() | ime::Animator | |
createAnimation(const std::string &name, const SpriteSheet &spriteSheet, const Time &duration=Time::Zero) | ime::Animator | |
getActiveAnimation() const | ime::Animator | |
getAnimation(const std::string &name) const | ime::Animator | |
getCurrentFrame() | ime::Animator | |
getCurrentFrame() const (defined in ime::Animator) | ime::Animator | |
getNextFrame() | ime::Animator | |
getNextFrame() const (defined in ime::Animator) | ime::Animator | |
getPreviousFrame() | ime::Animator | |
getPreviousFrame() const (defined in ime::Animator) | ime::Animator | |
getTimescale() const | ime::Animator | |
hasAnimation(const Animation::Ptr &animation) const | ime::Animator | |
hasAnimation(const std::string &name) const | ime::Animator | |
isAnimationPaused() const | ime::Animator | |
isAnimationPlaying() const | ime::Animator | |
isAnimationStarted() const | ime::Animator | |
isEventListenerSuspended(int id) const | ime::Animator | |
onAnimComplete(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animator | |
onAnimPause(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animator | |
onAnimPlay(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animator | |
onAnimRepeat(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animator | |
onAnimRestart(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animator | |
onAnimResume(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animator | |
onAnimStart(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animator | |
onAnimStop(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animator | |
onAnimSwitch(const Callback< Animation * > &callback, bool oneTime=false) | ime::Animator | |
operator=(Animator) | ime::Animator | |
pause() | ime::Animator | |
play() | ime::Animator | |
removeAll() | ime::Animator | |
removeAnimation(const std::string &name) | ime::Animator | |
removeEventListener(int id) | ime::Animator | |
restart() | ime::Animator | |
resume() | ime::Animator | |
setTarget(Sprite &target) | ime::Animator | |
setTimescale(float timescale) | ime::Animator | |
startAnimation(const std::string &name, bool unchain=false) | ime::Animator | |
stop() | ime::Animator | |
suspendedEventListener(int id, bool suspend) | ime::Animator | |
switchAnimation(const std::string &name, bool ignorePlaying=false) | ime::Animator | |
unchain(const std::string &name) | ime::Animator | |
update(Time deltaTime) (defined in ime::Animator) | ime::Animator |