ime::Animator Member List

This is the complete list of members for ime::Animator, including all inherited members.

addAnimation(Animation::Ptr animation)ime::Animator
addAnimation(std::initializer_list< Animation::Ptr > animations)ime::Animator
Animator()ime::Animator
Animator(Sprite &target)ime::Animatorexplicit
Animator(const Animator &other)ime::Animator
chainAnimation(Animation::Ptr animation)ime::Animator
chainAnimation(const std::string &name)ime::Animator
clearAllChains()ime::Animator
complete()ime::Animator
createAnimation(const std::string &name, const SpriteSheet &spriteSheet, const Time &duration=Time::Zero)ime::Animator
getActiveAnimation() constime::Animator
getAnimation(const std::string &name) constime::Animator
getCurrentFrame()ime::Animator
getCurrentFrame() const (defined in ime::Animator)ime::Animator
getNextFrame()ime::Animator
getNextFrame() const (defined in ime::Animator)ime::Animator
getPreviousFrame()ime::Animator
getPreviousFrame() const (defined in ime::Animator)ime::Animator
getTimescale() constime::Animator
hasAnimation(const Animation::Ptr &animation) constime::Animator
hasAnimation(const std::string &name) constime::Animator
isAnimationPaused() constime::Animator
isAnimationPlaying() constime::Animator
isAnimationStarted() constime::Animator
isEventListenerSuspended(int id) constime::Animator
onAnimComplete(const Callback< Animation * > &callback, bool oneTime=false)ime::Animator
onAnimPause(const Callback< Animation * > &callback, bool oneTime=false)ime::Animator
onAnimPlay(const Callback< Animation * > &callback, bool oneTime=false)ime::Animator
onAnimRepeat(const Callback< Animation * > &callback, bool oneTime=false)ime::Animator
onAnimRestart(const Callback< Animation * > &callback, bool oneTime=false)ime::Animator
onAnimResume(const Callback< Animation * > &callback, bool oneTime=false)ime::Animator
onAnimStart(const Callback< Animation * > &callback, bool oneTime=false)ime::Animator
onAnimStop(const Callback< Animation * > &callback, bool oneTime=false)ime::Animator
onAnimSwitch(const Callback< Animation * > &callback, bool oneTime=false)ime::Animator
operator=(Animator)ime::Animator
pause()ime::Animator
play()ime::Animator
removeAll()ime::Animator
removeAnimation(const std::string &name)ime::Animator
removeEventListener(int id)ime::Animator
restart()ime::Animator
resume()ime::Animator
setTarget(Sprite &target)ime::Animator
setTimescale(float timescale)ime::Animator
startAnimation(const std::string &name, bool unchain=false)ime::Animator
stop()ime::Animator
suspendedEventListener(int id, bool suspend)ime::Animator
switchAnimation(const std::string &name, bool ignorePlaying=false)ime::Animator
unchain(const std::string &name)ime::Animator
update(Time deltaTime) (defined in ime::Animator)ime::Animator