ime::Engine Member List

This is the complete list of members for ime::Engine, including all inherited members.

cacheScene(const std::string &name, Scene::Ptr scene)ime::Engine
Engine(const std::string &gameTitle, const std::string &settingsFilename="default")ime::Engineexplicit
Engine(const std::string &gameName, const PrefContainer &settings)ime::Engine
Engine(const Engine &)=deleteime::Engine
Engine(Engine &&)=deleteime::Engine
getActiveScene()ime::Engine
getActiveScene() const (defined in ime::Engine)ime::Engine
getAudioManager()ime::Engine
getAudioManager() const (defined in ime::Engine)ime::Engine
getCache()ime::Engine
getCache() const (defined in ime::Engine)ime::Engine
getCachedScene(const std::string &name)ime::Engine
getCachedScene(const std::string &name) const (defined in ime::Engine)ime::Engine
getConfigs()ime::Engine
getConfigs() const (defined in ime::Engine)ime::Engine
getElapsedTime() constime::Engine
getGameName() constime::Engine
getGui()ime::Engine
getGui() const (defined in ime::Engine)ime::Engine
getInputManager()ime::Engine
getInputManager() const (defined in ime::Engine)ime::Engine
getPhysicsUpdateFrameRate() constime::Engine
getPreviousScene()ime::Engine
getPreviousScene() const (defined in ime::Engine)ime::Engine
getRenderTarget() (defined in ime::Engine)ime::Engine
getSavableCache()ime::Engine
getSavableCache() const (defined in ime::Engine)ime::Engine
getSceneCount() constime::Engine
getTimer()ime::Engine
getTimer() const (defined in ime::Engine)ime::Engine
getWindow()ime::Engine
getWindow() const (defined in ime::Engine)ime::Engine
initialize()ime::Engine
isEventListenerSuspended(int id) constime::Engine
isPaused() constime::Engine
isRunning() constime::Engine
isSceneCached(const std::string &name) constime::Engine
onFrameEnd(const Callback<> &callback, bool oneTime=false)ime::Engine
onFrameStart(const Callback<> &callback, bool oneTime=false)ime::Engine
onInit(const Callback<> &callback)ime::Engine
onSceneActivate(const Callback< Scene * > &callback, bool oneTime=false)ime::Engine
onShutDown(const Callback<> &callback)ime::Engine
onShutdownComplete(const Callback<> &callback)ime::Engine
onStart(const Callback<> &callback)ime::Engine
operator=(const Engine &)=deleteime::Engine
operator=(Engine &&)=deleteime::Engine
popScene(int numScenes=1)ime::Engine
pushCachedScene(const std::string &name)ime::Engine
pushScene(Scene::Ptr scene)ime::Engine
quit()ime::Engine
removeAllScenes()ime::Engine
removeAllScenesExceptActive()ime::Engine
removeEventListener(int id)ime::Engine
run()ime::Engine
setPause(bool pause)ime::Engine
setPhysicsUpdateFrameRate(unsigned int frameRate)ime::Engine
suspendedEventListener(int id, bool suspend)ime::Engine
uncacheScene(const std::string &name)ime::Engine
~Engine()ime::Engine