Documentation of IME 3.2.0
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ime
Engine
ime::Engine Member List
This is the complete list of members for
ime::Engine
, including all inherited members.
cacheScene
(const std::string &name, Scene::Ptr scene)
ime::Engine
Engine
(const std::string &gameTitle, const std::string &settingsFilename="default")
ime::Engine
explicit
Engine
(const std::string &gameName, const PrefContainer &settings)
ime::Engine
Engine
(const Engine &)=delete
ime::Engine
Engine
(Engine &&)=delete
ime::Engine
getActiveScene
()
ime::Engine
getActiveScene
() const (defined in
ime::Engine
)
ime::Engine
getAudioManager
()
ime::Engine
getAudioManager
() const (defined in
ime::Engine
)
ime::Engine
getCache
()
ime::Engine
getCache
() const (defined in
ime::Engine
)
ime::Engine
getCachedScene
(const std::string &name)
ime::Engine
getCachedScene
(const std::string &name) const (defined in
ime::Engine
)
ime::Engine
getConfigs
()
ime::Engine
getConfigs
() const (defined in
ime::Engine
)
ime::Engine
getElapsedTime
() const
ime::Engine
getGameName
() const
ime::Engine
getGui
()
ime::Engine
getGui
() const (defined in
ime::Engine
)
ime::Engine
getInputManager
()
ime::Engine
getInputManager
() const (defined in
ime::Engine
)
ime::Engine
getPhysicsUpdateFrameRate
() const
ime::Engine
getPreviousScene
()
ime::Engine
getPreviousScene
() const (defined in
ime::Engine
)
ime::Engine
getRenderTarget
() (defined in
ime::Engine
)
ime::Engine
getSavableCache
()
ime::Engine
getSavableCache
() const (defined in
ime::Engine
)
ime::Engine
getSceneCount
() const
ime::Engine
getTimer
()
ime::Engine
getTimer
() const (defined in
ime::Engine
)
ime::Engine
getWindow
()
ime::Engine
getWindow
() const (defined in
ime::Engine
)
ime::Engine
initialize
()
ime::Engine
isEventListenerSuspended
(int id) const
ime::Engine
isPaused
() const
ime::Engine
isRunning
() const
ime::Engine
isSceneCached
(const std::string &name) const
ime::Engine
onFrameEnd
(const Callback<> &callback, bool oneTime=false)
ime::Engine
onFrameStart
(const Callback<> &callback, bool oneTime=false)
ime::Engine
onInit
(const Callback<> &callback)
ime::Engine
onSceneActivate
(const Callback< Scene * > &callback, bool oneTime=false)
ime::Engine
onShutDown
(const Callback<> &callback)
ime::Engine
onShutdownComplete
(const Callback<> &callback)
ime::Engine
onStart
(const Callback<> &callback)
ime::Engine
operator=
(const Engine &)=delete
ime::Engine
operator=
(Engine &&)=delete
ime::Engine
popScene
(int numScenes=1)
ime::Engine
pushCachedScene
(const std::string &name)
ime::Engine
pushScene
(Scene::Ptr scene)
ime::Engine
quit
()
ime::Engine
removeAllScenes
()
ime::Engine
removeAllScenesExceptActive
()
ime::Engine
removeEventListener
(int id)
ime::Engine
run
()
ime::Engine
setPause
(bool pause)
ime::Engine
setPhysicsUpdateFrameRate
(unsigned int frameRate)
ime::Engine
suspendedEventListener
(int id, bool suspend)
ime::Engine
uncacheScene
(const std::string &name)
ime::Engine
~Engine
()
ime::Engine