ime::PhysicsEngine Member List

This is the complete list of members for ime::PhysicsEngine, including all inherited members.

clearForces()ime::PhysicsEngine
create(Scene &scene, const Vector2f &gravity)ime::PhysicsEnginestatic
createBody(RigidBody::Type type=RigidBody::Type::Static)ime::PhysicsEngine
createDebugDrawer(priv::RenderTarget &renderWindow) (defined in ime::PhysicsEngine)ime::PhysicsEngine
createJoint(const JointDefinition &definition)ime::PhysicsEngine
getBodyCount() constime::PhysicsEngine
getDebugDrawerFilter()ime::PhysicsEngine
getDebugDrawerFilter() const (defined in ime::PhysicsEngine)ime::PhysicsEngine
getGravity() constime::PhysicsEngine
getInternalWorld() (defined in ime::PhysicsEngine)ime::PhysicsEngine
getIterations() constime::PhysicsEngine
getJointCount() constime::PhysicsEngine
getScene()ime::PhysicsEngine
getTimescale() constime::PhysicsEngine
isAutoClearForcesEnabled() constime::PhysicsEngine
isContinuousPhysicsEnabled() constime::PhysicsEngine
isDebugDrawEnabled() constime::PhysicsEngine
isFixedStep() constime::PhysicsEngine
isLocked() constime::PhysicsEngine
isSleepEnabled() constime::PhysicsEngine
isSubSteppingEnabled() constime::PhysicsEngine
operator=(const PhysicsEngine &)=deleteime::PhysicsEngine
PhysicsEngine(const PhysicsEngine &)=deleteime::PhysicsEngine
Ptr typedefime::PhysicsEngine
queryAABB(const AABBCallback &callback, const AABB &aabb)ime::PhysicsEngine
rayCast(const RayCastCallback &callback, Vector2f startPoint, Vector2f endPoint)ime::PhysicsEngine
setAutoClearForcesEnable(bool autoClear)ime::PhysicsEngine
setContinuousPhysicsEnable(bool enable)ime::PhysicsEngine
setDebugDrawEnable(bool enable)ime::PhysicsEngine
setFixedStep(bool fixed)ime::PhysicsEngine
setGravity(const Vector2f &gravity)ime::PhysicsEngine
setIterations(const PhysIterations &iterations)ime::PhysicsEngine
setSleepEnable(bool sleep)ime::PhysicsEngine
setSubSteppingEnable(bool subStep)ime::PhysicsEngine
setTimescale(float timescale)ime::PhysicsEngine
update(Time deltaTime) (defined in ime::PhysicsEngine)ime::PhysicsEngine
~PhysicsEngine()ime::PhysicsEngine