ime::Camera Member List

This is the complete list of members for ime::Camera, including all inherited members.

Camera(Camera &&)=deleteime::Camera
emit(const std::string &event)ime::Objectprotected
emitChange(const Property &property)ime::Objectprotected
getCenter() constime::Camera
getClassName() const overrideime::Cameravirtual
getClassType() constime::Objectvirtual
getObjectId() constime::Object
getRotation() constime::Camera
getSize() constime::Camera
getTag() constime::Object
getViewport() constime::Camera
move(float offsetX, float offsetY)ime::Camera
move(const Vector2f &offset)ime::Camera
Object()ime::Object
Object(const Object &)ime::Object
Object(Object &&) noexcept=defaultime::Object
onDestruction(const Callback<> &callback)ime::Object
onEvent(const std::string &event, const Callback<> &callback)ime::Object
onPropertyChange(const std::string &property, const Callback< Property > &callback)ime::Object
onPropertyChange(const Callback< Property > &callback)ime::Object
operator!=(const Object &rhs) constime::Object
operator=(Camera &&)=deleteime::Camera
ime::Object::operator=(const Object &)ime::Object
ime::Object::operator=(Object &&) noexcept=defaultime::Object
ime::utility::NonCopyable::operator=(const NonCopyable &)=deleteime::utility::NonCopyableprivate
ime::utility::NonCopyable::operator=(NonCopyable &&)=defaultime::utility::NonCopyableprivate
operator==(const Object &rhs) constime::Object
Ptr typedefime::Object
removeDestructionListener(int id)ime::Object
reset(const FloatRect &rectangle)ime::Camera
resetToDefault()ime::Camera
rotate(float angle)ime::Camera
Scene classime::Camerafriend
setCenter(float x, float y)ime::Camera
setCenter(const Vector2f &centre)ime::Camera
setRotation(float angle)ime::Camera
setSize(float width, float height)ime::Camera
setSize(const Vector2f &size)ime::Camera
setTag(const std::string &tag)ime::Object
setViewport(const FloatRect &viewport)ime::Camera
unsubscribe(const std::string &event, int id)ime::Object
windowCoordToWorldCoord(const Vector2i &point) constime::Camera
worldCoordToWindowCoord(const Vector2f &point) constime::Camera
zoom(float factor)ime::Camera
~Camera() overrideime::Camera
~Object()ime::Objectvirtual