Public Types | Public Member Functions | Protected Member Functions | List of all members
ime::Object Class Referenceabstract

An abstract base class for entities in IME. More...

#include <Object.h>

Inheritance diagram for ime::Object:
ime::AABB ime::Body ime::Camera ime::Collider ime::Drawable ime::GameObject ime::GridMover ime::Joint ime::RenderLayer ime::RenderLayerContainer ime::Scene ime::SpriteImage

Public Types

using Ptr = std::shared_ptr< Object >
 Shared object pointer. More...
 

Public Member Functions

 Object ()
 Default constructor. More...
 
 Object (const Object &)
 Copy constructor. More...
 
Objectoperator= (const Object &)
 Copy assignment operator. More...
 
 Object (Object &&) noexcept=default
 Move constructor. More...
 
Objectoperator= (Object &&) noexcept=default
 Move assignment operator. More...
 
void setTag (const std::string &tag)
 Assign the object an alias. More...
 
const std::string & getTag () const
 Get the alias of the object. More...
 
unsigned int getObjectId () const
 Get the id of the object. More...
 
virtual std::string getClassName () const =0
 Get the name of the concrete class. More...
 
virtual std::string getClassType () const
 Get the name of the direct parent of an object instance. More...
 
int onPropertyChange (const std::string &property, const Callback< Property > &callback)
 Add an event listener to a specific property change event. More...
 
void onPropertyChange (const Callback< Property > &callback)
 Add an event listener to a property change event. More...
 
int onEvent (const std::string &event, const Callback<> &callback)
 Add an event listener to an event. More...
 
bool unsubscribe (const std::string &event, int id)
 Remove an event listener from an event. More...
 
int onDestruction (const Callback<> &callback)
 Add a destruction listener. More...
 
bool removeDestructionListener (int id)
 Remove a destruction listener form the object. More...
 
bool operator== (const Object &rhs) const
 Check if two objects are the same object or not. More...
 
bool operator!= (const Object &rhs) const
 Check if two objects are not the same object. More...
 
virtual ~Object ()
 Destructor. More...
 

Protected Member Functions

void emitChange (const Property &property)
 Dispatch a property change event. More...
 
void emit (const std::string &event)
 Dispatch an action event. More...
 

Detailed Description

An abstract base class for entities in IME.

Note that some entities are standalone and do not inherit from this class

Definition at line 43 of file Object.h.

Member Typedef Documentation

◆ Ptr

using ime::Object::Ptr = std::shared_ptr<Object>

Shared object pointer.

Definition at line 45 of file Object.h.

Constructor & Destructor Documentation

◆ Object() [1/3]

ime::Object::Object ( )

Default constructor.

◆ Object() [2/3]

ime::Object::Object ( const Object )

Copy constructor.

◆ Object() [3/3]

ime::Object::Object ( Object &&  )
defaultnoexcept

Move constructor.

◆ ~Object()

virtual ime::Object::~Object ( )
virtual

Destructor.

Member Function Documentation

◆ emit()

void ime::Object::emit ( const std::string &  event)
protected

Dispatch an action event.

Parameters
eventThe name of the event to be dispatched

This function will invoke all event listeners of the specified event. The function should be used for events that represent an action, rather than those that represent a property change (Use emitChange for that)

See also
emitChange

◆ emitChange()

void ime::Object::emitChange ( const Property property)
protected

Dispatch a property change event.

Parameters
propertyThe property that changed

This function will invoke all the event listeners of the specified property

See also
emit

◆ getClassName()

virtual std::string ime::Object::getClassName ( ) const
pure virtual

Get the name of the concrete class.

Returns
The name of the objects concrete class

This function is implemented by all internal classes that inherit from this class.

See also
getClassType

Implemented in ime::Tile, ime::SpriteSheet, ime::Sprite, ime::RectangleShape, ime::ConvexShape, ime::CircleShape, ime::Camera, ime::Scene, ime::RenderLayerContainer, ime::RenderLayer, ime::TargetGridMover, ime::RandomGridMover, ime::KeyboardGridMover, ime::DistanceJoint, ime::PolygonCollider, ime::EdgeCollider, ime::CircleCollider, ime::BoxCollider, ime::Body, ime::AABB, and ime::GameObject.

◆ getClassType()

virtual std::string ime::Object::getClassType ( ) const
virtual

Get the name of the direct parent of an object instance.

Returns
The name of the direct parent of an object instance

In contrast to getClassName which returns the name of the concrete class, this function returns the name of the concrete class's base class. This function is implemented by all derived classes of Object which also serve as base classes for other Objects. For classes whose direct parent is this class, this function will return the name of this class

auto rectangle = ime::RectangleShape(); // RectangleShape is derived from Shape
std::cout << rectangle->getClassName(); // Prints "RectangleShape"
std::cout << rectangle->getClassType(); // Prints "Shape"
See also
getClassName

Reimplemented in ime::SpriteImage, ime::Shape, ime::Drawable, ime::GridMover, ime::Joint, ime::Collider, and ime::GameObject.

◆ getObjectId()

unsigned int ime::Object::getObjectId ( ) const

Get the id of the object.

Returns
The id of the object

Each object has a unique id

◆ getTag()

const std::string& ime::Object::getTag ( ) const

Get the alias of the object.

Returns
The alias of the object
See also
setTag and getObjectId

◆ onDestruction()

int ime::Object::onDestruction ( const Callback<> &  callback)

Add a destruction listener.

Parameters
callbackFunction to be executed when the object is destroyed
Returns
The id of the destruction listener

Note that an object may have more than one destruction listeners, however, you have to keep the returned id if you may want to remove the callback at a later time

Warning
The callback is called when the object is destroyed. Do not try to access the object in the callback. Doing so is undefined behavior
See also
removeDestructionListener

◆ onEvent()

int ime::Object::onEvent ( const std::string &  event,
const Callback<> &  callback 
)

Add an event listener to an event.

Parameters
eventThe name of the event to add an an event listener to
callbackThe function to be executed when the event takes place
Returns
The unique identification number of the event listener

Unlike onPropertyChange, this function registers event listeners to events that occur when something happens to the object, or when the object does something (action events). Usually the name of the event/action is the name of the function:

// Add event listeners to the object
object.onEvent("attachRigidBody", [] {
std::cout << "Rigid body attached to object << std::endl;
});
object.onEvent("removeRigidBody", [] {
std::cout << "Rigid body removed from object << std::endl;
});
// Invokes event listener(s)
object.attachRigidBody(body);
object.removeRigidBody();
See also
onPropertyChange and unsubscribe

◆ onPropertyChange() [1/2]

void ime::Object::onPropertyChange ( const Callback< Property > &  callback)

Add an event listener to a property change event.

Parameters
callbackThe function to be executed when the property changes
Returns
The unique id of the event listener

Note that only one callback function may be registered with this function. This means that adding a new event listener overwrites the previous event listener. To remove the callback, pass a nullptr as an argument. The function may be useful if you want to write the logic for property changes in one function.

See also
onPropertyChange(std::string, Callback)

◆ onPropertyChange() [2/2]

int ime::Object::onPropertyChange ( const std::string &  property,
const Callback< Property > &  callback 
)

Add an event listener to a specific property change event.

Parameters
propertyThe name of the property to listen for
callbackThe function to be executed when the property changes
Returns
The unique id of the event listener

A property change event is triggered by any function that begins with set, where the the text after set is the name of the property. For example, for the setTag function, the property that the function modifies is Tag.

Note that when adding a property change event listener, the name of the property must be in lowercase:

// Prints the tag of the player object to the console everytime it changes
player.onPropertyChange("tag", [](const Property& property) {
cout << "New tag: " << property.getValue<std::string>() << endl;
});
...
//Sets tag = "player1" and invokes event listener(s)
player.setTag("player1");

Unlike onPropertyChange(const Callback&) you can add multiple event listeners to the same property using this function. However you must store the unique id of the event listener if you wish to remove it at a later time

See also
unsubscribe and onPropertyChange(Callback)

◆ operator!=()

bool ime::Object::operator!= ( const Object rhs) const

Check if two objects are not the same object.

Parameters
rhsObject to compare against this object
Returns
True if rhs is NOT the same object as this object, otherwise false

Two objects are different from each other if they have different object id's

See also
getObjectId and operator==

◆ operator=() [1/2]

Object& ime::Object::operator= ( const Object )

Copy assignment operator.

◆ operator=() [2/2]

Object& ime::Object::operator= ( Object &&  )
defaultnoexcept

Move assignment operator.

◆ operator==()

bool ime::Object::operator== ( const Object rhs) const

Check if two objects are the same object or not.

Parameters
rhsObject to compare against this object
Returns
True if rhs is the same object as this object, otherwise false

Two objects are the same object if they have the same object id. Recall that each object instance has a unique id

See also
getObjectId and operator!=

◆ removeDestructionListener()

bool ime::Object::removeDestructionListener ( int  id)

Remove a destruction listener form the object.

Parameters
Theid of the destruction listener to be removed
Returns
True if the destruction listener was removed or false if the listener with the given id does not exist

◆ setTag()

void ime::Object::setTag ( const std::string &  tag)

Assign the object an alias.

Parameters
nameThe alias of the object

This function is useful if you want to refer to the object by tag instead of its id. Unlike an object id, multiple objects may have the same tag.

By default, the tag is an empty string

◆ unsubscribe()

bool ime::Object::unsubscribe ( const std::string &  event,
int  id 
)

Remove an event listener from an event.

Parameters
eventThe name of the event to remove event listener from
idThe unique id of the event listener to be removed
Returns
True if the event listener was removed or false if the event or the event listener is does not exist
// Display the name of the object to console every time it changes
auto nameChangeId = object.onPropertyChange("name", [](Property name) {
std::cout << name.getValue<std::string>() << std::endl;
});
// Stop displaying the name of the object when it changes
object.unsubscribe("name", id);

The documentation for this class was generated from the following file:
ime::RectangleShape
A 2D shape having four sides and four corners (90 degree angles)
Definition: RectangleShape.h:36