An abstract base class for entities in IME. More...
#include <Object.h>
Public Types | |
using | Ptr = std::shared_ptr< Object > |
Shared object pointer. More... | |
Public Member Functions | |
Object () | |
Default constructor. More... | |
Object (const Object &) | |
Copy constructor. More... | |
Object & | operator= (const Object &) |
Copy assignment operator. More... | |
Object (Object &&) noexcept=default | |
Move constructor. More... | |
Object & | operator= (Object &&) noexcept=default |
Move assignment operator. More... | |
void | setTag (const std::string &tag) |
Assign the object an alias. More... | |
const std::string & | getTag () const |
Get the alias of the object. More... | |
unsigned int | getObjectId () const |
Get the id of the object. More... | |
virtual std::string | getClassName () const =0 |
Get the name of the concrete class. More... | |
virtual std::string | getClassType () const |
Get the name of the direct parent of an object instance. More... | |
int | onPropertyChange (const std::string &property, const Callback< Property > &callback) |
Add an event listener to a specific property change event. More... | |
void | onPropertyChange (const Callback< Property > &callback) |
Add an event listener to a property change event. More... | |
int | onEvent (const std::string &event, const Callback<> &callback) |
Add an event listener to an event. More... | |
bool | unsubscribe (const std::string &event, int id) |
Remove an event listener from an event. More... | |
int | onDestruction (const Callback<> &callback) |
Add a destruction listener. More... | |
bool | removeDestructionListener (int id) |
Remove a destruction listener form the object. More... | |
bool | operator== (const Object &rhs) const |
Check if two objects are the same object or not. More... | |
bool | operator!= (const Object &rhs) const |
Check if two objects are not the same object. More... | |
virtual | ~Object () |
Destructor. More... | |
Protected Member Functions | |
void | emitChange (const Property &property) |
Dispatch a property change event. More... | |
void | emit (const std::string &event) |
Dispatch an action event. More... | |
An abstract base class for entities in IME.
Note that some entities are standalone and do not inherit from this class
using ime::Object::Ptr = std::shared_ptr<Object> |
ime::Object::Object | ( | ) |
Default constructor.
ime::Object::Object | ( | const Object & | ) |
Copy constructor.
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defaultnoexcept |
Move constructor.
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virtual |
Destructor.
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protected |
Dispatch an action event.
event | The name of the event to be dispatched |
This function will invoke all event listeners of the specified event. The function should be used for events that represent an action, rather than those that represent a property change (Use emitChange for that)
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protected |
Dispatch a property change event.
property | The property that changed |
This function will invoke all the event listeners of the specified property
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pure virtual |
Get the name of the concrete class.
This function is implemented by all internal classes that inherit from this class.
Implemented in ime::Tile, ime::SpriteSheet, ime::Sprite, ime::RectangleShape, ime::ConvexShape, ime::CircleShape, ime::Camera, ime::Scene, ime::RenderLayerContainer, ime::RenderLayer, ime::TargetGridMover, ime::RandomGridMover, ime::KeyboardGridMover, ime::DistanceJoint, ime::PolygonCollider, ime::EdgeCollider, ime::CircleCollider, ime::BoxCollider, ime::Body, ime::AABB, and ime::GameObject.
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virtual |
Get the name of the direct parent of an object instance.
In contrast to getClassName which returns the name of the concrete class, this function returns the name of the concrete class's base class. This function is implemented by all derived classes of Object which also serve as base classes for other Objects. For classes whose direct parent is this class, this function will return the name of this class
Reimplemented in ime::SpriteImage, ime::Shape, ime::Drawable, ime::GridMover, ime::Joint, ime::Collider, and ime::GameObject.
unsigned int ime::Object::getObjectId | ( | ) | const |
Get the id of the object.
Each object has a unique id
const std::string& ime::Object::getTag | ( | ) | const |
int ime::Object::onDestruction | ( | const Callback<> & | callback | ) |
Add a destruction listener.
callback | Function to be executed when the object is destroyed |
Note that an object may have more than one destruction listeners, however, you have to keep the returned id if you may want to remove the callback at a later time
int ime::Object::onEvent | ( | const std::string & | event, |
const Callback<> & | callback | ||
) |
Add an event listener to an event.
event | The name of the event to add an an event listener to |
callback | The function to be executed when the event takes place |
Unlike onPropertyChange, this function registers event listeners to events that occur when something happens to the object, or when the object does something (action events). Usually the name of the event/action is the name of the function:
Add an event listener to a property change event.
callback | The function to be executed when the property changes |
Note that only one callback function may be registered with this function. This means that adding a new event listener overwrites the previous event listener. To remove the callback, pass a nullptr as an argument. The function may be useful if you want to write the logic for property changes in one function.
int ime::Object::onPropertyChange | ( | const std::string & | property, |
const Callback< Property > & | callback | ||
) |
Add an event listener to a specific property change event.
property | The name of the property to listen for |
callback | The function to be executed when the property changes |
A property change event is triggered by any function that begins with set, where the the text after set is the name of the property. For example, for the setTag function, the property that the function modifies is Tag.
Note that when adding a property change event listener, the name of the property must be in lowercase:
Unlike onPropertyChange(const Callback&) you can add multiple event listeners to the same property using this function. However you must store the unique id of the event listener if you wish to remove it at a later time
bool ime::Object::operator!= | ( | const Object & | rhs | ) | const |
Check if two objects are not the same object.
rhs | Object to compare against this object |
Two objects are different from each other if they have different object id's
bool ime::Object::operator== | ( | const Object & | rhs | ) | const |
Check if two objects are the same object or not.
rhs | Object to compare against this object |
Two objects are the same object if they have the same object id. Recall that each object instance has a unique id
bool ime::Object::removeDestructionListener | ( | int | id | ) |
Remove a destruction listener form the object.
The | id of the destruction listener to be removed |
void ime::Object::setTag | ( | const std::string & | tag | ) |
Assign the object an alias.
name | The alias of the object |
This function is useful if you want to refer to the object by tag instead of its id. Unlike an object id, multiple objects may have the same tag.
By default, the tag is an empty string
bool ime::Object::unsubscribe | ( | const std::string & | event, |
int | id | ||
) |
Remove an event listener from an event.
event | The name of the event to remove event listener from |
id | The unique id of the event listener to be removed |