Public Types | Public Member Functions | Protected Member Functions | Friends | List of all members
ime::DistanceJoint Class Referencefinal

Constrains two points on two rigid bodies to remain at a fixed distance from each other. More...

#include <DistanceJoint.h>

Inheritance diagram for ime::DistanceJoint:
ime::Joint ime::Object

Public Types

using Ptr = std::shared_ptr< Joint >
 
using BodyPtr = std::shared_ptr< Body >
 

Public Member Functions

std::string getClassName () const override
 Get the name of this class. More...
 
float setRestLength (float length)
 Set the rest length. More...
 
float getRestLength () const
 Get the rest length. More...
 
float setMinimumLength (float minLength)
 Set the minimum length. More...
 
float getMinimumLength () const
 Get the minimum length. More...
 
float setMaxLength (float maxLength)
 Set the maximum length. More...
 
float getMaximumLength () const
 Get the maximum length. More...
 
float getCurrentLength () const
 Get the current length. More...
 
Vector2f getBodyALocalAnchorPoint () const
 Get the anchor point on body A in local coordinates. More...
 
Vector2f getBodyAWorldAnchorPoint () const override
 Get the anchor point on body A in world coordinates. More...
 
Vector2f getBodyBLocalAnchorPoint () const
 Get the anchor point on body B in local coordinates. More...
 
Vector2f getBodyBWorldAnchorPoint () const override
 Get the anchor point on body B in world coordinates. More...
 
JointType getType () const override
 Get the type of the joint. More...
 
BodyPtr getBodyA () override
 Get the first body attached to ths joint. More...
 
BodyPtr getBodyB () override
 Get the second body attached to ths joint. More...
 
Vector2f getReactionForce (float fpsLimit) const override
 Get the reaction force on body B at the joint anchor. More...
 
float getReactionTorque (float fpsLimit) const override
 Get the reaction torque on body B. More...
 
PropertyContainergetUserData () override
 Get the application specific Joint data. More...
 
const PropertyContainergetUserData () const override
 
bool canBodiesCollide () const override
 Check if the joint bodies can collide with each other or not. More...
 
b2Joint * getInternalJoint () override
 
const b2Joint * getInternalJoint () const override
 
 ~DistanceJoint () override
 Destructor. More...
 
std::string getClassType () const override
 Get the name of this class. More...
 
void setTag (const std::string &tag)
 Assign the object an alias. More...
 
const std::string & getTag () const
 Get the alias of the object. More...
 
unsigned int getObjectId () const
 Get the id of the object. More...
 
int onPropertyChange (const std::string &property, const Callback< Property > &callback)
 Add an event listener to a specific property change event. More...
 
void onPropertyChange (const Callback< Property > &callback)
 Add an event listener to a property change event. More...
 
int onEvent (const std::string &event, const Callback<> &callback)
 Add an event listener to an event. More...
 
bool unsubscribe (const std::string &event, int id)
 Remove an event listener from an event. More...
 
int onDestruction (const Callback<> &callback)
 Add a destruction listener. More...
 
bool removeDestructionListener (int id)
 Remove a destruction listener form the object. More...
 
bool operator== (const Object &rhs) const
 Check if two objects are the same object or not. More...
 
bool operator!= (const Object &rhs) const
 Check if two objects are not the same object. More...
 

Protected Member Functions

void emitChange (const Property &property)
 Dispatch a property change event. More...
 
void emit (const std::string &event)
 Dispatch an action event. More...
 

Friends

class World
 Needs access to constructor. More...
 

Detailed Description

Constrains two points on two rigid bodies to remain at a fixed distance from each other.

When you specify a distance joint the two bodies should already be in place. Then you specify the two anchor points in world coordinates. The first anchor point is connected to body 1, and the second anchor point is connected to body 2. These points imply the length of the distance constraint

Definition at line 81 of file DistanceJoint.h.

Constructor & Destructor Documentation

◆ ~DistanceJoint()

ime::DistanceJoint::~DistanceJoint ( )
override

Destructor.

Member Function Documentation

◆ canBodiesCollide()

bool ime::DistanceJoint::canBodiesCollide ( ) const
overridevirtual

Check if the joint bodies can collide with each other or not.

Returns
True if the bodies can collide with each other, otherwise false

Implements ime::Joint.

◆ emit()

void ime::Object::emit ( const std::string &  event)
protectedinherited

Dispatch an action event.

Parameters
eventThe name of the event to be dispatched

This function will invoke all event listeners of the specified event. The function should be used for events that represent an action, rather than those that represent a property change (Use emitChange for that)

See also
emitChange

◆ emitChange()

void ime::Object::emitChange ( const Property property)
protectedinherited

Dispatch a property change event.

Parameters
propertyThe property that changed

This function will invoke all the event listeners of the specified property

See also
emit

◆ getBodyA()

BodyPtr ime::DistanceJoint::getBodyA ( )
overridevirtual

Get the first body attached to ths joint.

Returns
The first body attached to this joint

Implements ime::Joint.

◆ getBodyALocalAnchorPoint()

Vector2f ime::DistanceJoint::getBodyALocalAnchorPoint ( ) const

Get the anchor point on body A in local coordinates.

Returns
The anchor point in local coordinates

◆ getBodyAWorldAnchorPoint()

Vector2f ime::DistanceJoint::getBodyAWorldAnchorPoint ( ) const
overridevirtual

Get the anchor point on body A in world coordinates.

Returns
The anchor point in world coordinates

Implements ime::Joint.

◆ getBodyB()

BodyPtr ime::DistanceJoint::getBodyB ( )
overridevirtual

Get the second body attached to ths joint.

Returns
The second body attached to this joint

Implements ime::Joint.

◆ getBodyBLocalAnchorPoint()

Vector2f ime::DistanceJoint::getBodyBLocalAnchorPoint ( ) const

Get the anchor point on body B in local coordinates.

Returns
The anchor point on body B in local coordinates

◆ getBodyBWorldAnchorPoint()

Vector2f ime::DistanceJoint::getBodyBWorldAnchorPoint ( ) const
overridevirtual

Get the anchor point on body B in world coordinates.

Returns
The anchor point on body B in world coordinates

Implements ime::Joint.

◆ getClassName()

std::string ime::DistanceJoint::getClassName ( ) const
overridevirtual

Get the name of this class.

Returns
The name of this class

Implements ime::Object.

◆ getClassType()

std::string ime::Joint::getClassType ( ) const
overridevirtualinherited

Get the name of this class.

Returns
The name of this class

Note that this function is only implemented by child classes of Object which also serve as a base class for other classes

See also
Object::getClassType and Object::getClassName

Reimplemented from ime::Object.

◆ getCurrentLength()

float ime::DistanceJoint::getCurrentLength ( ) const

Get the current length.

Returns
The current length

◆ getMaximumLength()

float ime::DistanceJoint::getMaximumLength ( ) const

Get the maximum length.

Returns
The maximum length

By default the maximum length is

◆ getMinimumLength()

float ime::DistanceJoint::getMinimumLength ( ) const

Get the minimum length.

Returns
The minimum length

By default, the maximum length is the maximum float value on your computer (Very large number)

◆ getObjectId()

unsigned int ime::Object::getObjectId ( ) const
inherited

Get the id of the object.

Returns
The id of the object

Each object has a unique id

◆ getReactionForce()

Vector2f ime::DistanceJoint::getReactionForce ( float  fpsLimit) const
overridevirtual

Get the reaction force on body B at the joint anchor.

Parameters
fpsLimitThe games Frames Per Second limit
Returns
The reaction force on Body B at the joint anchor in Newtons (N)

Implements ime::Joint.

◆ getReactionTorque()

float ime::DistanceJoint::getReactionTorque ( float  fpsLimit) const
overridevirtual

Get the reaction torque on body B.

Parameters
fpsLimitThe games Frames Per Second limit
Returns
The reaction torque on body B in N*m

Implements ime::Joint.

◆ getRestLength()

float ime::DistanceJoint::getRestLength ( ) const

Get the rest length.

Returns
The rest length

◆ getTag()

const std::string& ime::Object::getTag ( ) const
inherited

Get the alias of the object.

Returns
The alias of the object
See also
setTag and getObjectId

◆ getType()

JointType ime::DistanceJoint::getType ( ) const
overridevirtual

Get the type of the joint.

Returns
The type of the joint

Implements ime::Joint.

◆ getUserData()

PropertyContainer& ime::DistanceJoint::getUserData ( )
overridevirtual

Get the application specific Joint data.

Returns
Application specific joint data

This data is extracted from the JointDefinition

Implements ime::Joint.

◆ onDestruction()

int ime::Object::onDestruction ( const Callback<> &  callback)
inherited

Add a destruction listener.

Parameters
callbackFunction to be executed when the object is destroyed
Returns
The id of the destruction listener

Note that an object may have more than one destruction listeners, however, you have to keep the returned id if you may want to remove the callback at a later time

Warning
The callback is called when the object is destroyed. Do not try to access the object in the callback. Doing so is undefined behavior
See also
removeDestructionListener

◆ onEvent()

int ime::Object::onEvent ( const std::string &  event,
const Callback<> &  callback 
)
inherited

Add an event listener to an event.

Parameters
eventThe name of the event to add an an event listener to
callbackThe function to be executed when the event takes place
Returns
The unique identification number of the event listener

Unlike onPropertyChange, this function registers event listeners to events that occur when something happens to the object, or when the object does something (action events). Usually the name of the event/action is the name of the function:

// Add event listeners to the object
object.onEvent("attachRigidBody", [] {
std::cout << "Rigid body attached to object << std::endl;
});
object.onEvent("removeRigidBody", [] {
std::cout << "Rigid body removed from object << std::endl;
});
// Invokes event listener(s)
object.attachRigidBody(body);
object.removeRigidBody();
See also
onPropertyChange and unsubscribe

◆ onPropertyChange() [1/2]

void ime::Object::onPropertyChange ( const Callback< Property > &  callback)
inherited

Add an event listener to a property change event.

Parameters
callbackThe function to be executed when the property changes
Returns
The unique id of the event listener

Note that only one callback function may be registered with this function. This means that adding a new event listener overwrites the previous event listener. To remove the callback, pass a nullptr as an argument. The function may be useful if you want to write the logic for property changes in one function.

See also
onPropertyChange(std::string, Callback)

◆ onPropertyChange() [2/2]

int ime::Object::onPropertyChange ( const std::string &  property,
const Callback< Property > &  callback 
)
inherited

Add an event listener to a specific property change event.

Parameters
propertyThe name of the property to listen for
callbackThe function to be executed when the property changes
Returns
The unique id of the event listener

A property change event is triggered by any function that begins with set, where the the text after set is the name of the property. For example, for the setTag function, the property that the function modifies is Tag.

Note that when adding a property change event listener, the name of the property must be in lowercase:

// Prints the tag of the player object to the console everytime it changes
player.onPropertyChange("tag", [](const Property& property) {
cout << "New tag: " << property.getValue<std::string>() << endl;
});
...
//Sets tag = "player1" and invokes event listener(s)
player.setTag("player1");

Unlike onPropertyChange(const Callback&) you can add multiple event listeners to the same property using this function. However you must store the unique id of the event listener if you wish to remove it at a later time

See also
unsubscribe and onPropertyChange(Callback)

◆ operator!=()

bool ime::Object::operator!= ( const Object rhs) const
inherited

Check if two objects are not the same object.

Parameters
rhsObject to compare against this object
Returns
True if rhs is NOT the same object as this object, otherwise false

Two objects are different from each other if they have different object id's

See also
getObjectId and operator==

◆ operator==()

bool ime::Object::operator== ( const Object rhs) const
inherited

Check if two objects are the same object or not.

Parameters
rhsObject to compare against this object
Returns
True if rhs is the same object as this object, otherwise false

Two objects are the same object if they have the same object id. Recall that each object instance has a unique id

See also
getObjectId and operator!=

◆ removeDestructionListener()

bool ime::Object::removeDestructionListener ( int  id)
inherited

Remove a destruction listener form the object.

Parameters
Theid of the destruction listener to be removed
Returns
True if the destruction listener was removed or false if the listener with the given id does not exist

◆ setMaxLength()

float ime::DistanceJoint::setMaxLength ( float  maxLength)

Set the maximum length.

Parameters
maxLengthThe new maximum length
Returns
The clamped length

◆ setMinimumLength()

float ime::DistanceJoint::setMinimumLength ( float  minLength)

Set the minimum length.

Parameters
minLengthThe new minimum length
Returns
The clamped length

By default the minimum length is 0.0f

◆ setRestLength()

float ime::DistanceJoint::setRestLength ( float  length)

Set the rest length.

Parameters
lengthThe rest length to set
Returns
The clamped length

◆ setTag()

void ime::Object::setTag ( const std::string &  tag)
inherited

Assign the object an alias.

Parameters
nameThe alias of the object

This function is useful if you want to refer to the object by tag instead of its id. Unlike an object id, multiple objects may have the same tag.

By default, the tag is an empty string

◆ unsubscribe()

bool ime::Object::unsubscribe ( const std::string &  event,
int  id 
)
inherited

Remove an event listener from an event.

Parameters
eventThe name of the event to remove event listener from
idThe unique id of the event listener to be removed
Returns
True if the event listener was removed or false if the event or the event listener is does not exist
// Display the name of the object to console every time it changes
auto nameChangeId = object.onPropertyChange("name", [](Property name) {
std::cout << name.getValue<std::string>() << std::endl;
});
// Stop displaying the name of the object when it changes
object.unsubscribe("name", id);

Friends And Related Function Documentation

◆ World

friend class World
friend

Needs access to constructor.

Definition at line 251 of file DistanceJoint.h.


The documentation for this class was generated from the following file: