ime::Scene Member List

This is the complete list of members for ime::Scene, including all inherited members.

audio()ime::Sceneprotected
cache()ime::Sceneprotected
camera()ime::Sceneprotected
createTilemap(unsigned int tileWidth, unsigned int tileHeight)ime::Sceneprotected
createWorld(Vector2f gravity)ime::Sceneprotected
emit(const std::string &event)ime::Objectprotected
emitChange(const Property &property)ime::Objectprotected
engine() constime::Sceneprotected
eventEmitter()ime::Sceneprotected
fixedUpdate(Time deltaTime)ime::Sceneinlinevirtual
gameObjects()ime::Sceneprotected
getClassName() const overrideime::Scenevirtual
getClassType() constime::Objectvirtual
getObjectId() constime::Object
getTag() constime::Object
getTimescale() constime::Sceneprotected
globalEventEmitter()ime::Sceneprotected
gridMovers()ime::Sceneprotected
gui()ime::Sceneprotected
handleEvent(Event event)ime::Sceneinlinevirtual
init(Engine &engine) (defined in ime::Scene)ime::Scene
input()ime::Sceneprotected
isEntered() constime::Scene
isVisibleOnPause() constime::Scene
Object()ime::Object
Object(const Object &)ime::Object
Object(Object &&) noexcept=defaultime::Object
on_(const std::string &event, Callback< Args... > callback) (defined in ime::Scene)ime::Sceneinline
onDestruction(const Callback<> &callback)ime::Object
onEnter()=0ime::Scenepure virtual
onEvent(const std::string &event, const Callback<> &callback)ime::Object
onExit()ime::Sceneinlinevirtual
onPause()ime::Sceneinlinevirtual
onPropertyChange(const std::string &property, const Callback< Property > &callback)ime::Object
onPropertyChange(const Callback< Property > &callback)ime::Object
onResume()ime::Sceneinlinevirtual
operator!=(const Object &rhs) constime::Object
operator=(Scene &&) noexceptime::Scene
ime::Object::operator=(const Object &)ime::Object
ime::Object::operator=(Object &&) noexcept=defaultime::Object
ime::utility::NonCopyable::operator=(const NonCopyable &)=deleteime::utility::NonCopyableprivate
ime::utility::NonCopyable::operator=(NonCopyable &&)=defaultime::utility::NonCopyableprivate
operator==(const Object &rhs) constime::Object
physics()ime::Sceneprotected
postUpdate(Time deltaTime)ime::Sceneinlinevirtual
Ptr typedefime::Scene
removeDestructionListener(int id)ime::Object
renderLayers()ime::Sceneprotected
Scene()ime::Scene
Scene(Scene &&) noexceptime::Scene
SceneManager classime::Scenefriend
setTag(const std::string &tag)ime::Object
setTimescale(float timescale)ime::Sceneprotected
setVisibleOnPause(bool show)ime::Sceneprotected
shapes()ime::Sceneprotected
sprites()ime::Sceneprotected
tilemap()ime::Sceneprotected
timer()ime::Sceneprotected
unsubscribe(const std::string &event, int id)ime::Object
unsubscribe_(const std::string &event, int id) (defined in ime::Scene)ime::Scene
update(Time deltaTime)ime::Sceneinlinevirtual
~Object()ime::Objectvirtual
~Scene() overrideime::Scene