ime::audio::AudioManager allows us to play multiple audio files at the same time. More...
#include <AudioManager.h>
ime::audio::AudioManager allows us to play multiple audio files at the same time.
Each audio file is played in a separate thread.
Note that ime::audio::AudioManager is not meant to be instantiated directly, each ime::Scene instance has its own audio manager which can be accessed with ime::Scene::getAudio. To play audio globally (audio that keeps playing regardless of which scene is currently active) use ime::Engine::getAudioManager