AudioManager Class Reference

ime::audio::AudioManager allows us to play multiple audio files at the same time. More...

#include <AudioManager.h>

Detailed Description

ime::audio::AudioManager allows us to play multiple audio files at the same time.

Each audio file is played in a separate thread.

Note that ime::audio::AudioManager is not meant to be instantiated directly, each ime::Scene instance has its own audio manager which can be accessed with ime::Scene::getAudio. To play audio globally (audio that keeps playing regardless of which scene is currently active) use ime::Engine::getAudioManager

See also
ime::audio::Music and ime::audio::SoundEffect

The documentation for this class was generated from the following file: