This is the complete list of members for ime::Camera, including all inherited members.
Camera(priv::RenderTarget &window) (defined in ime::Camera) | ime::Camera | explicit |
Camera(const Camera &)=delete | ime::Camera | |
Camera(Camera &&)=delete | ime::Camera | |
emitChange(const Property &property) | ime::Object | protected |
emitDestruction() | ime::Object | protected |
eventEmitter_ | ime::Object | protected |
getBounds() const | ime::Camera | |
getCenter() const | ime::Camera | |
getClassName() const override | ime::Camera | virtual |
getClassType() const | ime::Object | virtual |
getFollowTarget() const | ime::Camera | |
getInternalView() (defined in ime::Camera) | ime::Camera | |
getObjectId() const | ime::Object | |
getOutlineColour() const | ime::Camera | |
getOutlineThickness() const | ime::Camera | |
getRotation() const | ime::Camera | |
getSize() const | ime::Camera | |
getTag() const | ime::Object | |
getTargetFollowOffset() const | ime::Camera | |
getViewport() const | ime::Camera | |
getWindowResizeResponse() const | ime::Camera | |
isDrawable() const | ime::Camera | |
isEventListenerSuspended(int id) const | ime::Object | |
isFollowingTarget() const | ime::Camera | |
isSameObjectAs(const Object &other) const | ime::Object | |
move(float offsetX, float offsetY) | ime::Camera | |
move(const Vector2f &offset) | ime::Camera | |
Object() | ime::Object | |
Object(const Object &) | ime::Object | |
Object(Object &&) noexcept=default | ime::Object | |
onDestruction(const Callback<> &callback) | ime::Object | |
onPropertyChange(const std::string &property, const Callback< Property > &callback, bool oneTime=false) | ime::Object | |
onPropertyChange(const Callback< Property > &callback, bool oneTime=false) | ime::Object | |
OnWinResize enum name | ime::Camera | |
operator=(const Camera &)=delete | ime::Camera | |
operator=(Camera &&)=delete | ime::Camera | |
ime::Object::operator=(const Object &) | ime::Object | |
ime::Object::operator=(Object &&) noexcept=default | ime::Object | |
Ptr typedef | ime::Object | |
removeEventListener(const std::string &event, int id) | ime::Object | |
removeEventListener(int id) | ime::Object | |
reset(const FloatRect &rectangle) | ime::Camera | |
resetToDefault() | ime::Camera | |
rotate(float angle) | ime::Camera | |
setCenter(float x, float y) | ime::Camera | |
setCenter(const Vector2f ¢re) | ime::Camera | |
setDrawable(bool drawable) | ime::Camera | |
setInternalView(std::any view) (defined in ime::Camera) | ime::Camera | |
setOutlineColour(const Colour &colour) | ime::Camera | |
setOutlineThickness(float thickness) | ime::Camera | |
setRotation(float angle) | ime::Camera | |
setSize(float width, float height) | ime::Camera | |
setSize(const Vector2f &size) | ime::Camera | |
setTag(const std::string &tag) | ime::Object | |
setTargetFollowOffset(const Vector2f &offset) | ime::Camera | |
setViewport(const FloatRect &viewport) | ime::Camera | |
setWindowResizeResponse(OnWinResize response) | ime::Camera | |
startFollow(GameObject *gameObject, const Vector2f &offset={0, 0}) | ime::Camera | |
stopFollow() | ime::Camera | |
suspendedEventListener(int id, bool suspend) | ime::Object | |
windowCoordToWorldCoord(const Vector2i &point) const | ime::Camera | |
worldCoordToWindowCoord(const Vector2f &point) const | ime::Camera | |
zoom(float factor, const Vector2i &zoomPos={std::numeric_limits< int >::max(), std::numeric_limits< int >::max()}) | ime::Camera | |
zoomIn(float factor, const Vector2i &zoomPos={std::numeric_limits< int >::max(), std::numeric_limits< int >::max()}) | ime::Camera | |
zoomOut(float factor, const Vector2i &zoomPos={std::numeric_limits< int >::max(), std::numeric_limits< int >::max()}) | ime::Camera | |
~Camera() override | ime::Camera | |
~Object() | ime::Object | virtual |