This is the complete list of members for ime::Camera, including all inherited members.
| Camera(priv::RenderTarget &window) (defined in ime::Camera) | ime::Camera | explicit |
| Camera(const Camera &)=delete | ime::Camera | |
| Camera(Camera &&)=delete | ime::Camera | |
| emitChange(const Property &property) | ime::Object | protected |
| emitDestruction() | ime::Object | protected |
| eventEmitter_ | ime::Object | protected |
| getBounds() const | ime::Camera | |
| getCenter() const | ime::Camera | |
| getClassName() const override | ime::Camera | virtual |
| getClassType() const | ime::Object | virtual |
| getFollowTarget() const | ime::Camera | |
| getInternalView() (defined in ime::Camera) | ime::Camera | |
| getObjectId() const | ime::Object | |
| getOutlineColour() const | ime::Camera | |
| getOutlineThickness() const | ime::Camera | |
| getRotation() const | ime::Camera | |
| getSize() const | ime::Camera | |
| getTag() const | ime::Object | |
| getTargetFollowOffset() const | ime::Camera | |
| getViewport() const | ime::Camera | |
| getWindowResizeResponse() const | ime::Camera | |
| isDrawable() const | ime::Camera | |
| isEventListenerSuspended(int id) const | ime::Object | |
| isFollowingTarget() const | ime::Camera | |
| isSameObjectAs(const Object &other) const | ime::Object | |
| move(float offsetX, float offsetY) | ime::Camera | |
| move(const Vector2f &offset) | ime::Camera | |
| Object() | ime::Object | |
| Object(const Object &) | ime::Object | |
| Object(Object &&) noexcept=default | ime::Object | |
| onDestruction(const Callback<> &callback) | ime::Object | |
| onPropertyChange(const std::string &property, const Callback< Property > &callback, bool oneTime=false) | ime::Object | |
| onPropertyChange(const Callback< Property > &callback, bool oneTime=false) | ime::Object | |
| OnWinResize enum name | ime::Camera | |
| operator=(const Camera &)=delete | ime::Camera | |
| operator=(Camera &&)=delete | ime::Camera | |
| ime::Object::operator=(const Object &) | ime::Object | |
| ime::Object::operator=(Object &&) noexcept=default | ime::Object | |
| Ptr typedef | ime::Object | |
| removeEventListener(const std::string &event, int id) | ime::Object | |
| removeEventListener(int id) | ime::Object | |
| reset(const FloatRect &rectangle) | ime::Camera | |
| resetToDefault() | ime::Camera | |
| rotate(float angle) | ime::Camera | |
| setCenter(float x, float y) | ime::Camera | |
| setCenter(const Vector2f ¢re) | ime::Camera | |
| setDrawable(bool drawable) | ime::Camera | |
| setInternalView(std::any view) (defined in ime::Camera) | ime::Camera | |
| setOutlineColour(const Colour &colour) | ime::Camera | |
| setOutlineThickness(float thickness) | ime::Camera | |
| setRotation(float angle) | ime::Camera | |
| setSize(float width, float height) | ime::Camera | |
| setSize(const Vector2f &size) | ime::Camera | |
| setTag(const std::string &tag) | ime::Object | |
| setTargetFollowOffset(const Vector2f &offset) | ime::Camera | |
| setViewport(const FloatRect &viewport) | ime::Camera | |
| setWindowResizeResponse(OnWinResize response) | ime::Camera | |
| startFollow(GameObject *gameObject, const Vector2f &offset={0, 0}) | ime::Camera | |
| stopFollow() | ime::Camera | |
| suspendedEventListener(int id, bool suspend) | ime::Object | |
| windowCoordToWorldCoord(const Vector2i &point) const | ime::Camera | |
| worldCoordToWindowCoord(const Vector2f &point) const | ime::Camera | |
| zoom(float factor, const Vector2i &zoomPos={std::numeric_limits< int >::max(), std::numeric_limits< int >::max()}) | ime::Camera | |
| zoomIn(float factor, const Vector2i &zoomPos={std::numeric_limits< int >::max(), std::numeric_limits< int >::max()}) | ime::Camera | |
| zoomOut(float factor, const Vector2i &zoomPos={std::numeric_limits< int >::max(), std::numeric_limits< int >::max()}) | ime::Camera | |
| ~Camera() override | ime::Camera | |
| ~Object() | ime::Object | virtual |