Public Types | Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
ime::Object Class Referenceabstract

An abstract top-level base class for IME objects. More...

#include <Object.h>

Inheritance diagram for ime::Object:
ime::AABB ime::Camera ime::Collider ime::Drawable ime::GameObject ime::GridMover ime::Joint ime::RenderLayer ime::RenderLayerContainer ime::RigidBody ime::Scene ime::SpriteImage ime::audio::Audio

Public Types

using Ptr = std::unique_ptr< Object >
 Unique object pointer. More...
 

Public Member Functions

 Object ()
 Default constructor. More...
 
 Object (const Object &)
 Copy constructor. More...
 
Objectoperator= (const Object &)
 Copy assignment operator. More...
 
 Object (Object &&) noexcept=default
 Move constructor. More...
 
Objectoperator= (Object &&) noexcept=default
 Move assignment operator. More...
 
void setTag (const std::string &tag)
 Assign the object an alias. More...
 
const std::string & getTag () const
 Get the tag assigned to the object. More...
 
unsigned int getObjectId () const
 Get the unique id of the object. More...
 
virtual std::string getClassName () const =0
 Get the name of the objects concrete class. More...
 
virtual std::string getClassType () const
 Get the name of the direct parent of an object instance. More...
 
int onPropertyChange (const std::string &property, const Callback< Property > &callback, bool oneTime=false)
 Add an event listener to a specific property change event. More...
 
int onPropertyChange (const Callback< Property > &callback, bool oneTime=false)
 Add an event listener to any property change event. More...
 
void suspendedEventListener (int id, bool suspend)
 Pause or resume execution of an event listener. More...
 
bool isEventListenerSuspended (int id) const
 Check if an event listener is suspended or not. More...
 
bool removeEventListener (const std::string &event, int id)
 Remove an event listener from an event. More...
 
bool removeEventListener (int id)
 Remove an event listener. More...
 
int onDestruction (const Callback<> &callback)
 Add a destruction listener. More...
 
bool isSameObjectAs (const Object &other) const
 Check if another object is the same instance as this object. More...
 
virtual ~Object ()
 Destructor. More...
 

Protected Member Functions

void emitChange (const Property &property)
 Dispatch a property change event. More...
 
void emitDestruction ()
 Emit a destruction event. More...
 

Protected Attributes

EventEmitter eventEmitter_
 Event dispatcher. More...
 

Detailed Description

An abstract top-level base class for IME objects.

This class is intended to group all IME objects under a common ancestor.

However, not all classes in IME inherited from it. The extension of ime::Object is not restricted to internal classes only, classes outside of IME may also extend if need be

Definition at line 40 of file Object.h.

Member Typedef Documentation

◆ Ptr

using ime::Object::Ptr = std::unique_ptr<Object>

Unique object pointer.

Definition at line 42 of file Object.h.

Constructor & Destructor Documentation

◆ Object() [1/3]

ime::Object::Object ( )

Default constructor.

◆ Object() [2/3]

ime::Object::Object ( const Object )

Copy constructor.

◆ Object() [3/3]

ime::Object::Object ( Object &&  )
defaultnoexcept

Move constructor.

◆ ~Object()

virtual ime::Object::~Object ( )
virtual

Destructor.

Member Function Documentation

◆ emitChange()

void ime::Object::emitChange ( const Property property)
protected

Dispatch a property change event.

Parameters
propertyThe property that changed

This function will invoke all the event listeners of the specified property

See also
emit

◆ emitDestruction()

void ime::Object::emitDestruction ( )
protected

Emit a destruction event.

Note
This function must be the first statement in the definition of a destructor to avoid undefined behavior. In addition, note that destruction listeners are invoked once. Therefore, multiple classes in a hierarchy may call this function but the class that makes the call first will be the one that invokes the destruction listeners

◆ getClassName()

virtual std::string ime::Object::getClassName ( ) const
pure virtual

Get the name of the objects concrete class.

Returns
The name of the objects concrete class

This function is implemented by all internal classes that inherit from this class (either directly or indirectly). Example:

class ime::GameObject : public ime::Object {...}
GameObject gObject;
std::cout << gObject.getClassName(); // Prints "GameObject"
Class for modelling game objects (players, enemies etc...)
Definition: GameObject.h:42
An abstract top-level base class for IME objects.
Definition: Object.h:40
virtual std::string getClassName() const =0
Get the name of the objects concrete class.
See also
getClassType

Implemented in ime::audio::Music, ime::audio::SoundEffect, ime::GameObject, ime::GridObject, ime::CyclicGridMover, ime::GridMover, ime::KeyboardGridMover, ime::RandomGridMover, ime::TargetGridMover, ime::AABB, ime::BoxCollider, ime::CircleCollider, ime::EdgeCollider, ime::PolygonCollider, ime::DistanceJoint, ime::RigidBody, ime::RenderLayer, ime::RenderLayerContainer, ime::Scene, ime::Camera, ime::CircleShape, ime::ConvexShape, ime::RectangleShape, ime::Sprite, ime::SpriteSheet, and ime::Tile.

◆ getClassType()

virtual std::string ime::Object::getClassType ( ) const
virtual

Get the name of the direct parent of an object instance.

Returns
The name of the direct parent of an object instance

In contrast to getClassName() which returns the name of the concrete class, this function returns the name of the concrete class's base class. This function is implemented by all derived classes of ime::Object which also serve as base classes. For classes whose direct parent is this class, this function will return the name of this class

auto rectangle = ime::RectangleShape(); // RectangleShape is derived from Shape
std::cout << rectangle->getClassName(); // Prints "RectangleShape"
std::cout << rectangle->getClassType(); // Prints "Shape"
A 2D shape having four sides and four corners (90 degree angles)
See also
getClassName

Reimplemented in ime::audio::Audio, ime::GameObject, ime::GridMover, ime::Collider, ime::Joint, ime::Drawable, ime::Shape, and ime::SpriteImage.

◆ getObjectId()

unsigned int ime::Object::getObjectId ( ) const

Get the unique id of the object.

Returns
The unique id of the object

Note that each instance of ime::Object has a unique id

See also
setTag

◆ getTag()

const std::string & ime::Object::getTag ( ) const

Get the tag assigned to the object.

Returns
The tag of the object
See also
setTag

◆ isEventListenerSuspended()

bool ime::Object::isEventListenerSuspended ( int  id) const

Check if an event listener is suspended or not.

Parameters
idThe identification number of the listener to be checked
Returns
True if suspended, otherwise false

This function also returns false if the specified event listener does not exist

See also
suspendedEventListener

◆ isSameObjectAs()

bool ime::Object::isSameObjectAs ( const Object other) const

Check if another object is the same instance as this object.

Parameters
otherThe object to compare against this object
Returns
True if other is the same instance as this object, otherwise false

◆ onDestruction()

int ime::Object::onDestruction ( const Callback<> &  callback)

Add a destruction listener.

Parameters
callbackFunction to be executed when the object is destroyed
Returns
The unique id of the destruction listener

The destruction listener is called when the object reaches the end of its lifetime. Note that an object may have multiple destruction listeners registered to it

Warning
It's not advised to call virtual functions in the destruction callback as some parts of the object may have already been destroyed by the time the callback is invoked. In such an event, the behavior is undefined
See also
removeEventListener

◆ onPropertyChange() [1/2]

int ime::Object::onPropertyChange ( const Callback< Property > &  callback,
bool  oneTime = false 
)

Add an event listener to any property change event.

Parameters
callbackThe function to be executed when any property changes
oneTimeTrue to execute the callback one-time or false to execute it every time the event is triggered
Returns
The unique id of the event listener

When unsubscribing the any property change event handler, you must pass "propertyChange" as the name of the event

See also
onPropertyChange(const std::string&, const ime::Callback<ime::Property>&)

◆ onPropertyChange() [2/2]

int ime::Object::onPropertyChange ( const std::string &  property,
const Callback< Property > &  callback,
bool  oneTime = false 
)

Add an event listener to a specific property change event.

Parameters
propertyThe name of the property to add an event listener to
oneTimeTrue to execute the callback one-time or false to execute it every time the event is triggered
callbackThe function to be executed when the property changes
Returns
The unique id of the event listener

A property change event is triggered by any function that begins with set, where the the text after set is the name of the property. For example, the setTag() function, modifies the tag property of the object, thus will generate a "tag" change event each time it is called

Note that multiple event listeners may be registered to the same property change event. In addition, when adding a property change event listener, the name of the property must be in lowercase.

// Prints the tag of the player object to the console everytime it changes
player.onPropertyChange("tag", [](const Property& property) {
cout << "New tag: " << property.getValue<std::string>() << endl;
});
...
//Sets tag = "player1" and invokes event listener(s)
player.setTag("player1");
See also
unsubscribe and onPropertyChange(const ime::Callback<ime::Property>&)

◆ operator=() [1/2]

Object & ime::Object::operator= ( const Object )

Copy assignment operator.

◆ operator=() [2/2]

Object & ime::Object::operator= ( Object &&  )
defaultnoexcept

Move assignment operator.

◆ removeEventListener() [1/2]

bool ime::Object::removeEventListener ( const std::string &  event,
int  id 
)

Remove an event listener from an event.

Parameters
eventThe name of the event to remove an event listener from
idThe unique id of the event listener to be removed
Returns
True if the event listener was removed or false if the event or the event listener is does not exist
// Display the tag of the object to console every time it changes
auto tagChangeId = object.onPropertyChange("tag", [](ime::Property tag) {
std::cout << name.getValue<std::string>() << std::endl;
});
// Stop displaying the tag of the object when it changes
object.removeEventListener("tag", tagChangeId);
Class that can store a value of any type.
Definition: Property.h:38

◆ removeEventListener() [2/2]

bool ime::Object::removeEventListener ( int  id)

Remove an event listener.

Parameters
idThe id of the event listener to be removed
Returns
True if the event listener was removed or false if no such handler exists

◆ setTag()

void ime::Object::setTag ( const std::string &  tag)

Assign the object an alias.

Parameters
tagThe alias of the object

This function is useful if you want to refer to the object by a tag instead of its object id. Unlike an object id, multiple objects may have the same tag

By default, the tag is an empty string

See also
getObjectId

◆ suspendedEventListener()

void ime::Object::suspendedEventListener ( int  id,
bool  suspend 
)

Pause or resume execution of an event listener.

Parameters
idThe event listeners unique identification number
suspendTrue to suspend/pause or false to unsuspend/resume
See also
isEventListenerSuspended

Member Data Documentation

◆ eventEmitter_

EventEmitter ime::Object::eventEmitter_
protected

Event dispatcher.

Definition at line 289 of file Object.h.


The documentation for this class was generated from the following file: