Public Types | Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
ime::SpriteImage Class Referenceabstract

Abstract base class for image containers. More...

#include <SpriteImage.h>

Inheritance diagram for ime::SpriteImage:
ime::Object ime::SpriteSheet

Public Types

using Ptr = std::shared_ptr< SpriteImage >
 A shared sprite pointer. More...
 

Public Member Functions

 SpriteImage ()
 Default constructor. More...
 
 SpriteImage (const std::string &sourceTexture, UIntRect area={})
 Constructor. More...
 
void create (const std::string &sourceTexture, UIntRect area={})
 Create the sprite image. More...
 
 SpriteImage (const SpriteImage &)=default
 Copy constructor. More...
 
SpriteImageoperator= (const SpriteImage &)=default
 Copy assignment operator. More...
 
 SpriteImage (SpriteImage &&) noexcept=default
 Move constructor. More...
 
SpriteImageoperator= (SpriteImage &&) noexcept=default
 Move assignment operator. More...
 
Vector2u getSize () const
 Get the size of the sprite image in pixels. More...
 
unsigned int getWidth () const
 Get the width of the sprite image in pixels. More...
 
unsigned int getHeight () const
 Get the height of the sprite image in pixels. More...
 
std::string getClassType () const override
 Get the name of this class. More...
 
const TexturegetTexture () const
 Get the source texture of the sprite image. More...
 
Vector2u getRelativePosition () const
 Get the top-left position of the sprite image relative to the sprite image source texture. More...
 
 ~SpriteImage () override
 Destructor. More...
 
void setTag (const std::string &tag)
 Assign the object an alias. More...
 
const std::string & getTag () const
 Get the tag assigned to the object. More...
 
unsigned int getObjectId () const
 Get the unique id of the object. More...
 
virtual std::string getClassName () const =0
 Get the name of the objects concrete class. More...
 
int onPropertyChange (const std::string &property, const Callback< Property > &callback, bool oneTime=false)
 Add an event listener to a specific property change event. More...
 
int onPropertyChange (const Callback< Property > &callback, bool oneTime=false)
 Add an event listener to any property change event. More...
 
void suspendedEventListener (int id, bool suspend)
 Pause or resume execution of an event listener. More...
 
bool isEventListenerSuspended (int id) const
 Check if an event listener is suspended or not. More...
 
bool removeEventListener (const std::string &event, int id)
 Remove an event listener from an event. More...
 
bool removeEventListener (int id)
 Remove an event listener. More...
 
int onDestruction (const Callback<> &callback)
 Add a destruction listener. More...
 
bool isSameObjectAs (const Object &other) const
 Check if another object is the same instance as this object. More...
 

Protected Member Functions

bool contains (Vector2u point) const
 Check if the sprite image contains a point or not. More...
 
void emitChange (const Property &property)
 Dispatch a property change event. More...
 
void emitDestruction ()
 Emit a destruction event. More...
 

Protected Attributes

EventEmitter eventEmitter_
 Event dispatcher. More...
 

Detailed Description

Abstract base class for image containers.

A sprite image is a collection of smaller images packed together into a single image. The sub-images may be of the same size or of varying dimensions. In addition, the sub-images may be arranged in grid formation or tightly packed next to each other in the sprite image. A sprite image simplifies file management and increases performance as we only have to deal with a single texture instead of multiple textures. For example, imagine a character which has a walking and running animation in all four directions (Up, right. down and left) and each animation has 15 frames. This would require 120 individual images files!. With a sprite image all that information can be stored in a single image file and accessed later using coordinates or indexes

Definition at line 51 of file SpriteImage.h.

Member Typedef Documentation

◆ Ptr

using ime::SpriteImage::Ptr = std::shared_ptr<SpriteImage>

A shared sprite pointer.

Definition at line 53 of file SpriteImage.h.

Constructor & Destructor Documentation

◆ SpriteImage() [1/4]

ime::SpriteImage::SpriteImage ( )

Default constructor.

Warning
This constructor creates an empty sprite image. You must call create() before using the class, not doing so leads to undefined behavior
See also
create

◆ SpriteImage() [2/4]

ime::SpriteImage::SpriteImage ( const std::string &  sourceTexture,
UIntRect  area = {} 
)
explicit

Constructor.

Parameters
sourceTextureThe filename of the sprite image on the disk
areaSub-rectangle to construct sprite image from
Exceptions
FileNotFoundExceptionIf the image could not be found on the disk

The area can be used to construct the sprite image from a sub-rectangle of the sourceTexture. To construct the sprite image from the whole sourceTexture (default), leave the area argument unspecified. If the area rectangle crosses the bounds of the sourceTexture, it is adjusted to fit the sourceTexture size

◆ SpriteImage() [3/4]

ime::SpriteImage::SpriteImage ( const SpriteImage )
default

Copy constructor.

◆ SpriteImage() [4/4]

ime::SpriteImage::SpriteImage ( SpriteImage &&  )
defaultnoexcept

Move constructor.

◆ ~SpriteImage()

ime::SpriteImage::~SpriteImage ( )
override

Destructor.

Member Function Documentation

◆ contains()

bool ime::SpriteImage::contains ( Vector2u  point) const
protected

Check if the sprite image contains a point or not.

Parameters
pointThe point to be checked
Returns
True if the sprite image contains the point otherwise false

◆ create()

void ime::SpriteImage::create ( const std::string &  sourceTexture,
UIntRect  area = {} 
)

Create the sprite image.

Parameters
sourceTextureThe filename of the sprite image on the disk
areaSub-rectangle to construct sprite image from
Exceptions
FileNotFoundExceptionIf the image could not be found on the disk

The area can be used to construct the sprite image from a sub-rectangle of the sourceTexture. To construct the sprite image from the whole sourceTexture (default), leave the area argument unspecified. If the area rectangle crosses the bounds of the sourceTexture, it is adjusted to fit the sourceTexture size

Note
Only use this function if you've previously created an empty sprite image
See also
SpriteImage()

◆ emitChange()

void ime::Object::emitChange ( const Property property)
protectedinherited

Dispatch a property change event.

Parameters
propertyThe property that changed

This function will invoke all the event listeners of the specified property

See also
emit

◆ emitDestruction()

void ime::Object::emitDestruction ( )
protectedinherited

Emit a destruction event.

Note
This function must be the first statement in the definition of a destructor to avoid undefined behavior. In addition, note that destruction listeners are invoked once. Therefore, multiple classes in a hierarchy may call this function but the class that makes the call first will be the one that invokes the destruction listeners

◆ getClassName()

virtual std::string ime::Object::getClassName ( ) const
pure virtualinherited

Get the name of the objects concrete class.

Returns
The name of the objects concrete class

This function is implemented by all internal classes that inherit from this class (either directly or indirectly). Example:

class ime::GameObject : public ime::Object {...}
GameObject gObject;
std::cout << gObject.getClassName(); // Prints "GameObject"
Class for modelling game objects (players, enemies etc...)
Definition: GameObject.h:42
An abstract top-level base class for IME objects.
Definition: Object.h:40
virtual std::string getClassName() const =0
Get the name of the objects concrete class.
See also
getClassType

Implemented in ime::audio::Music, ime::audio::SoundEffect, ime::GameObject, ime::GridObject, ime::CyclicGridMover, ime::GridMover, ime::KeyboardGridMover, ime::RandomGridMover, ime::TargetGridMover, ime::AABB, ime::BoxCollider, ime::CircleCollider, ime::EdgeCollider, ime::PolygonCollider, ime::DistanceJoint, ime::RigidBody, ime::RenderLayer, ime::RenderLayerContainer, ime::Scene, ime::Camera, ime::CircleShape, ime::ConvexShape, ime::RectangleShape, ime::Sprite, ime::SpriteSheet, and ime::Tile.

◆ getClassType()

std::string ime::SpriteImage::getClassType ( ) const
overridevirtual

Get the name of this class.

Returns
The name of this class

Note that this function is only overridden by child classes of Object which also serve as a base class for other classes

See also
Object::getClassType and Object::getClassName

Reimplemented from ime::Object.

◆ getHeight()

unsigned int ime::SpriteImage::getHeight ( ) const

Get the height of the sprite image in pixels.

Returns
The height of the sprite image in pixels

◆ getObjectId()

unsigned int ime::Object::getObjectId ( ) const
inherited

Get the unique id of the object.

Returns
The unique id of the object

Note that each instance of ime::Object has a unique id

See also
setTag

◆ getRelativePosition()

Vector2u ime::SpriteImage::getRelativePosition ( ) const

Get the top-left position of the sprite image relative to the sprite image source texture.

Returns
The relative top-left position

If the sprite image was created from the whole source texture, this function returns {0, 0}

See also
SpriteImage

◆ getSize()

Vector2u ime::SpriteImage::getSize ( ) const

Get the size of the sprite image in pixels.

Returns
The size of the sprite image in pixels

The x component is width whilst the y component is the height of the sprite image

◆ getTag()

const std::string & ime::Object::getTag ( ) const
inherited

Get the tag assigned to the object.

Returns
The tag of the object
See also
setTag

◆ getTexture()

const Texture & ime::SpriteImage::getTexture ( ) const

Get the source texture of the sprite image.

Returns
The source texture of the sprite image
Warning
Don't call this function when the sprite image is not yet created. Also, the texture is destroyed when the sprite image is destroyed, exercise caution when there are Sprite objects referencing the sprite image texture
See also
create

◆ getWidth()

unsigned int ime::SpriteImage::getWidth ( ) const

Get the width of the sprite image in pixels.

Returns
The width of the sprite image in pixels

◆ isEventListenerSuspended()

bool ime::Object::isEventListenerSuspended ( int  id) const
inherited

Check if an event listener is suspended or not.

Parameters
idThe identification number of the listener to be checked
Returns
True if suspended, otherwise false

This function also returns false if the specified event listener does not exist

See also
suspendedEventListener

◆ isSameObjectAs()

bool ime::Object::isSameObjectAs ( const Object other) const
inherited

Check if another object is the same instance as this object.

Parameters
otherThe object to compare against this object
Returns
True if other is the same instance as this object, otherwise false

◆ onDestruction()

int ime::Object::onDestruction ( const Callback<> &  callback)
inherited

Add a destruction listener.

Parameters
callbackFunction to be executed when the object is destroyed
Returns
The unique id of the destruction listener

The destruction listener is called when the object reaches the end of its lifetime. Note that an object may have multiple destruction listeners registered to it

Warning
It's not advised to call virtual functions in the destruction callback as some parts of the object may have already been destroyed by the time the callback is invoked. In such an event, the behavior is undefined
See also
removeEventListener

◆ onPropertyChange() [1/2]

int ime::Object::onPropertyChange ( const Callback< Property > &  callback,
bool  oneTime = false 
)
inherited

Add an event listener to any property change event.

Parameters
callbackThe function to be executed when any property changes
oneTimeTrue to execute the callback one-time or false to execute it every time the event is triggered
Returns
The unique id of the event listener

When unsubscribing the any property change event handler, you must pass "propertyChange" as the name of the event

See also
onPropertyChange(const std::string&, const ime::Callback<ime::Property>&)

◆ onPropertyChange() [2/2]

int ime::Object::onPropertyChange ( const std::string &  property,
const Callback< Property > &  callback,
bool  oneTime = false 
)
inherited

Add an event listener to a specific property change event.

Parameters
propertyThe name of the property to add an event listener to
oneTimeTrue to execute the callback one-time or false to execute it every time the event is triggered
callbackThe function to be executed when the property changes
Returns
The unique id of the event listener

A property change event is triggered by any function that begins with set, where the the text after set is the name of the property. For example, the setTag() function, modifies the tag property of the object, thus will generate a "tag" change event each time it is called

Note that multiple event listeners may be registered to the same property change event. In addition, when adding a property change event listener, the name of the property must be in lowercase.

// Prints the tag of the player object to the console everytime it changes
player.onPropertyChange("tag", [](const Property& property) {
cout << "New tag: " << property.getValue<std::string>() << endl;
});
...
//Sets tag = "player1" and invokes event listener(s)
player.setTag("player1");
See also
unsubscribe and onPropertyChange(const ime::Callback<ime::Property>&)

◆ operator=() [1/2]

SpriteImage & ime::SpriteImage::operator= ( const SpriteImage )
default

Copy assignment operator.

◆ operator=() [2/2]

SpriteImage & ime::SpriteImage::operator= ( SpriteImage &&  )
defaultnoexcept

Move assignment operator.

◆ removeEventListener() [1/2]

bool ime::Object::removeEventListener ( const std::string &  event,
int  id 
)
inherited

Remove an event listener from an event.

Parameters
eventThe name of the event to remove an event listener from
idThe unique id of the event listener to be removed
Returns
True if the event listener was removed or false if the event or the event listener is does not exist
// Display the tag of the object to console every time it changes
auto tagChangeId = object.onPropertyChange("tag", [](ime::Property tag) {
std::cout << name.getValue<std::string>() << std::endl;
});
// Stop displaying the tag of the object when it changes
object.removeEventListener("tag", tagChangeId);
Class that can store a value of any type.
Definition: Property.h:38

◆ removeEventListener() [2/2]

bool ime::Object::removeEventListener ( int  id)
inherited

Remove an event listener.

Parameters
idThe id of the event listener to be removed
Returns
True if the event listener was removed or false if no such handler exists

◆ setTag()

void ime::Object::setTag ( const std::string &  tag)
inherited

Assign the object an alias.

Parameters
tagThe alias of the object

This function is useful if you want to refer to the object by a tag instead of its object id. Unlike an object id, multiple objects may have the same tag

By default, the tag is an empty string

See also
getObjectId

◆ suspendedEventListener()

void ime::Object::suspendedEventListener ( int  id,
bool  suspend 
)
inherited

Pause or resume execution of an event listener.

Parameters
idThe event listeners unique identification number
suspendTrue to suspend/pause or false to unsuspend/resume
See also
isEventListenerSuspended

Member Data Documentation

◆ eventEmitter_

EventEmitter ime::Object::eventEmitter_
protectedinherited

Event dispatcher.

Definition at line 289 of file Object.h.


The documentation for this class was generated from the following file: