Public Types | Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
ime::audio::Audio Class Referenceabstract

Abstract base class for audio. More...

#include <Audio.h>

Inheritance diagram for ime::audio::Audio:
ime::Object ime::audio::Music ime::audio::SoundEffect

Public Types

using Ptr = std::unique_ptr< Object >
 Unique object pointer. More...
 

Public Member Functions

 Audio ()
 Default constructor. More...
 
std::string getClassType () const override
 Get the name of this class. More...
 
virtual void setSource (const std::string &filename)=0
 Set audio source to be manipulated. More...
 
virtual const std::string & getSource () const =0
 Get audio source. More...
 
virtual void setVolume (float volume)=0
 Set the volume of the audio. More...
 
void adjustVolume (float offset)
 Turn the volume up/down by a given offset. More...
 
virtual float getVolume () const =0
 Get the volume of the audio. More...
 
void setMute (bool mute)
 Set whether or not the audio should be audible. More...
 
bool isMuted () const
 Check if audio is muted or not. More...
 
virtual void setPitch (float pitch)=0
 Set the pitch of the audio. More...
 
virtual float getPitch () const =0
 Get the pitch of the audio. More...
 
virtual void setLoop (bool isLooped)=0
 Set whether or not the audio should loop after reaching the end. More...
 
virtual bool isLooped () const =0
 Check if audio is looped or not. More...
 
virtual void seek (const Time &position)=0
 Change the current playing position of the audio. More...
 
virtual Time getPlayingPosition () const =0
 Get the current playing position of the audio. More...
 
virtual void play ()=0
 Play audio. More...
 
virtual void pause ()=0
 Pause audio. More...
 
virtual void stop ()=0
 Stop playing the audio. More...
 
void restart ()
 Reset the playing position to the beginning. More...
 
virtual Time getDuration () const =0
 Get the total duration of the audio. More...
 
virtual Status getStatus () const =0
 Get the current status of the audio (stopped, paused, playing) More...
 
 ~Audio () override
 Destructor. More...
 
void setTag (const std::string &tag)
 Assign the object an alias. More...
 
const std::string & getTag () const
 Get the tag assigned to the object. More...
 
unsigned int getObjectId () const
 Get the unique id of the object. More...
 
virtual std::string getClassName () const =0
 Get the name of the objects concrete class. More...
 
int onPropertyChange (const std::string &property, const Callback< Property > &callback, bool oneTime=false)
 Add an event listener to a specific property change event. More...
 
int onPropertyChange (const Callback< Property > &callback, bool oneTime=false)
 Add an event listener to any property change event. More...
 
void suspendedEventListener (int id, bool suspend)
 Pause or resume execution of an event listener. More...
 
bool isEventListenerSuspended (int id) const
 Check if an event listener is suspended or not. More...
 
bool removeEventListener (const std::string &event, int id)
 Remove an event listener from an event. More...
 
bool removeEventListener (int id)
 Remove an event listener. More...
 
int onDestruction (const Callback<> &callback)
 Add a destruction listener. More...
 
bool isSameObjectAs (const Object &other) const
 Check if another object is the same instance as this object. More...
 

Protected Member Functions

void emitChange (const Property &property)
 Dispatch a property change event. More...
 
void emitDestruction ()
 Emit a destruction event. More...
 

Protected Attributes

EventEmitter eventEmitter_
 Event dispatcher. More...
 

Detailed Description

Abstract base class for audio.

Definition at line 48 of file Audio.h.

Member Typedef Documentation

◆ Ptr

using ime::Object::Ptr = std::unique_ptr<Object>
inherited

Unique object pointer.

Definition at line 42 of file Object.h.

Constructor & Destructor Documentation

◆ Audio()

ime::audio::Audio::Audio ( )

Default constructor.

◆ ~Audio()

ime::audio::Audio::~Audio ( )
override

Destructor.

Member Function Documentation

◆ adjustVolume()

void ime::audio::Audio::adjustVolume ( float  offset)

Turn the volume up/down by a given offset.

Parameters
offsetValue to increase/decrease the volume by

This function adds on to the current volume. A positive offset increases the volume while a negative offset decreases the volume. This function will unmmute the audio if its muted

See also
setMute

◆ emitChange()

void ime::Object::emitChange ( const Property property)
protectedinherited

Dispatch a property change event.

Parameters
propertyThe property that changed

This function will invoke all the event listeners of the specified property

See also
emit

◆ emitDestruction()

void ime::Object::emitDestruction ( )
protectedinherited

Emit a destruction event.

Note
This function must be the first statement in the definition of a destructor to avoid undefined behavior. In addition, note that destruction listeners are invoked once. Therefore, multiple classes in a hierarchy may call this function but the class that makes the call first will be the one that invokes the destruction listeners

◆ getClassName()

virtual std::string ime::Object::getClassName ( ) const
pure virtualinherited

Get the name of the objects concrete class.

Returns
The name of the objects concrete class

This function is implemented by all internal classes that inherit from this class (either directly or indirectly). Example:

class ime::GameObject : public ime::Object {...}
GameObject gObject;
std::cout << gObject.getClassName(); // Prints "GameObject"
Class for modelling game objects (players, enemies etc...)
Definition: GameObject.h:42
An abstract top-level base class for IME objects.
Definition: Object.h:40
virtual std::string getClassName() const =0
Get the name of the objects concrete class.
See also
getClassType

Implemented in ime::audio::Music, ime::audio::SoundEffect, ime::GameObject, ime::GridObject, ime::CyclicGridMover, ime::GridMover, ime::KeyboardGridMover, ime::RandomGridMover, ime::TargetGridMover, ime::AABB, ime::BoxCollider, ime::CircleCollider, ime::EdgeCollider, ime::PolygonCollider, ime::DistanceJoint, ime::RigidBody, ime::RenderLayer, ime::RenderLayerContainer, ime::Scene, ime::Camera, ime::CircleShape, ime::ConvexShape, ime::RectangleShape, ime::Sprite, ime::SpriteSheet, and ime::Tile.

◆ getClassType()

std::string ime::audio::Audio::getClassType ( ) const
overridevirtual

Get the name of this class.

Returns
The name of this class

Note that this function is only implemented by child classes of Object which also serve as a base class for other classes

See also
getClassName

Reimplemented from ime::Object.

◆ getDuration()

virtual Time ime::audio::Audio::getDuration ( ) const
pure virtual

Get the total duration of the audio.

Returns
The total duration of the audio

Implemented in ime::audio::Music, and ime::audio::SoundEffect.

◆ getObjectId()

unsigned int ime::Object::getObjectId ( ) const
inherited

Get the unique id of the object.

Returns
The unique id of the object

Note that each instance of ime::Object has a unique id

See also
setTag

◆ getPitch()

virtual float ime::audio::Audio::getPitch ( ) const
pure virtual

Get the pitch of the audio.

Returns
The pitch of the audio

Implemented in ime::audio::Music, and ime::audio::SoundEffect.

◆ getPlayingPosition()

virtual Time ime::audio::Audio::getPlayingPosition ( ) const
pure virtual

Get the current playing position of the audio.

Returns
Current playing position of the audio

Implemented in ime::audio::Music, and ime::audio::SoundEffect.

◆ getSource()

virtual const std::string & ime::audio::Audio::getSource ( ) const
pure virtual

Get audio source.

Returns
Filename of the actual audio file

Implemented in ime::audio::Music, and ime::audio::SoundEffect.

◆ getStatus()

virtual Status ime::audio::Audio::getStatus ( ) const
pure virtual

Get the current status of the audio (stopped, paused, playing)

Returns
Current status of the audio

Implemented in ime::audio::Music, and ime::audio::SoundEffect.

◆ getTag()

const std::string & ime::Object::getTag ( ) const
inherited

Get the tag assigned to the object.

Returns
The tag of the object
See also
setTag

◆ getVolume()

virtual float ime::audio::Audio::getVolume ( ) const
pure virtual

Get the volume of the audio.

Returns
Volume of the audio, in the range [0, 100]

Implemented in ime::audio::Music, and ime::audio::SoundEffect.

◆ isEventListenerSuspended()

bool ime::Object::isEventListenerSuspended ( int  id) const
inherited

Check if an event listener is suspended or not.

Parameters
idThe identification number of the listener to be checked
Returns
True if suspended, otherwise false

This function also returns false if the specified event listener does not exist

See also
suspendedEventListener

◆ isLooped()

virtual bool ime::audio::Audio::isLooped ( ) const
pure virtual

Check if audio is looped or not.

Returns
True if audio is looped, otherwise false

Implemented in ime::audio::Music, and ime::audio::SoundEffect.

◆ isMuted()

bool ime::audio::Audio::isMuted ( ) const

Check if audio is muted or not.

Returns
True if audio is muted or false if audio is not muted

◆ isSameObjectAs()

bool ime::Object::isSameObjectAs ( const Object other) const
inherited

Check if another object is the same instance as this object.

Parameters
otherThe object to compare against this object
Returns
True if other is the same instance as this object, otherwise false

◆ onDestruction()

int ime::Object::onDestruction ( const Callback<> &  callback)
inherited

Add a destruction listener.

Parameters
callbackFunction to be executed when the object is destroyed
Returns
The unique id of the destruction listener

The destruction listener is called when the object reaches the end of its lifetime. Note that an object may have multiple destruction listeners registered to it

Warning
It's not advised to call virtual functions in the destruction callback as some parts of the object may have already been destroyed by the time the callback is invoked. In such an event, the behavior is undefined
See also
removeEventListener

◆ onPropertyChange() [1/2]

int ime::Object::onPropertyChange ( const Callback< Property > &  callback,
bool  oneTime = false 
)
inherited

Add an event listener to any property change event.

Parameters
callbackThe function to be executed when any property changes
oneTimeTrue to execute the callback one-time or false to execute it every time the event is triggered
Returns
The unique id of the event listener

When unsubscribing the any property change event handler, you must pass "propertyChange" as the name of the event

See also
onPropertyChange(const std::string&, const ime::Callback<ime::Property>&)

◆ onPropertyChange() [2/2]

int ime::Object::onPropertyChange ( const std::string &  property,
const Callback< Property > &  callback,
bool  oneTime = false 
)
inherited

Add an event listener to a specific property change event.

Parameters
propertyThe name of the property to add an event listener to
oneTimeTrue to execute the callback one-time or false to execute it every time the event is triggered
callbackThe function to be executed when the property changes
Returns
The unique id of the event listener

A property change event is triggered by any function that begins with set, where the the text after set is the name of the property. For example, the setTag() function, modifies the tag property of the object, thus will generate a "tag" change event each time it is called

Note that multiple event listeners may be registered to the same property change event. In addition, when adding a property change event listener, the name of the property must be in lowercase.

// Prints the tag of the player object to the console everytime it changes
player.onPropertyChange("tag", [](const Property& property) {
cout << "New tag: " << property.getValue<std::string>() << endl;
});
...
//Sets tag = "player1" and invokes event listener(s)
player.setTag("player1");
See also
unsubscribe and onPropertyChange(const ime::Callback<ime::Property>&)

◆ pause()

virtual void ime::audio::Audio::pause ( )
pure virtual

Pause audio.

This function pauses the stream if it was playing, otherwise (audio already paused or stopped) it has no effect

Implemented in ime::audio::Music, and ime::audio::SoundEffect.

◆ play()

virtual void ime::audio::Audio::play ( )
pure virtual

Play audio.

This function starts the audio if it was stopped, resumes it if it was paused, and restarts it from the beginning if it was already playing. This function uses its own thread so that it doesn't block the rest of the program while the audio is played

Implemented in ime::audio::Music, and ime::audio::SoundEffect.

◆ removeEventListener() [1/2]

bool ime::Object::removeEventListener ( const std::string &  event,
int  id 
)
inherited

Remove an event listener from an event.

Parameters
eventThe name of the event to remove an event listener from
idThe unique id of the event listener to be removed
Returns
True if the event listener was removed or false if the event or the event listener is does not exist
// Display the tag of the object to console every time it changes
auto tagChangeId = object.onPropertyChange("tag", [](ime::Property tag) {
std::cout << name.getValue<std::string>() << std::endl;
});
// Stop displaying the tag of the object when it changes
object.removeEventListener("tag", tagChangeId);
Class that can store a value of any type.
Definition: Property.h:38

◆ removeEventListener() [2/2]

bool ime::Object::removeEventListener ( int  id)
inherited

Remove an event listener.

Parameters
idThe id of the event listener to be removed
Returns
True if the event listener was removed or false if no such handler exists

◆ restart()

void ime::audio::Audio::restart ( )

Reset the playing position to the beginning.

This function will reset the playing position without stopping the audio (unlike stop function), which would require play to be called to get the audio to play again

◆ seek()

virtual void ime::audio::Audio::seek ( const Time position)
pure virtual

Change the current playing position of the audio.

Parameters
positionNew playing position of the audio

The playing position can be changed when the audio is either paused or playing. Changing the playing position when the audio is stopped has no effect, since playing the audio would reset its position

Implemented in ime::audio::Music, and ime::audio::SoundEffect.

◆ setLoop()

virtual void ime::audio::Audio::setLoop ( bool  isLooped)
pure virtual

Set whether or not the audio should loop after reaching the end.

Parameters
isLoopedTrue to play in loop, false to play once

Implemented in ime::audio::Music, and ime::audio::SoundEffect.

◆ setMute()

void ime::audio::Audio::setMute ( bool  mute)

Set whether or not the audio should be audible.

Parameters
muteTrue to make audio inaudible, or false to make audio audible

When set to true the audio will not be audible but will continue to play if currently playing

◆ setPitch()

virtual void ime::audio::Audio::setPitch ( float  pitch)
pure virtual

Set the pitch of the audio.

Parameters
pitchThe new pitch of the audio

The pitch represents the perceived fundamental frequency of a sound; thus you can make a sound more acute or grave by changing its pitch. Changing the pitch also changes the playing speed of the audio.

The default value for the pitch is 1

Implemented in ime::audio::Music, and ime::audio::SoundEffect.

◆ setSource()

virtual void ime::audio::Audio::setSource ( const std::string &  filename)
pure virtual

Set audio source to be manipulated.

Parameters
filenameFilename of an audio file

The filename must refer to an actual audio file on the disk. This audio file is the one to be played, pitched and done all sorts of things

Implemented in ime::audio::Music, and ime::audio::SoundEffect.

◆ setTag()

void ime::Object::setTag ( const std::string &  tag)
inherited

Assign the object an alias.

Parameters
tagThe alias of the object

This function is useful if you want to refer to the object by a tag instead of its object id. Unlike an object id, multiple objects may have the same tag

By default, the tag is an empty string

See also
getObjectId

◆ setVolume()

virtual void ime::audio::Audio::setVolume ( float  volume)
pure virtual

Set the volume of the audio.

Parameters
volumeVolume to set

The volume is a value between 0 (mute) and 100 (full volume).

The default value for the volume is 100

Implemented in ime::audio::Music, and ime::audio::SoundEffect.

◆ stop()

virtual void ime::audio::Audio::stop ( )
pure virtual

Stop playing the audio.

This function stops the audio if it was playing or paused, and does nothing if it was already stopped. It also resets the playing position

Implemented in ime::audio::Music, and ime::audio::SoundEffect.

◆ suspendedEventListener()

void ime::Object::suspendedEventListener ( int  id,
bool  suspend 
)
inherited

Pause or resume execution of an event listener.

Parameters
idThe event listeners unique identification number
suspendTrue to suspend/pause or false to unsuspend/resume
See also
isEventListenerSuspended

Member Data Documentation

◆ eventEmitter_

EventEmitter ime::Object::eventEmitter_
protectedinherited

Event dispatcher.

Definition at line 289 of file Object.h.


The documentation for this class was generated from the following file: