ime::RigidBody Member List

This is the complete list of members for ime::RigidBody, including all inherited members.

applyAngularImpulse(float impulse, bool wake=true)ime::RigidBody
applyForce(const Vector2f &force, const Vector2f &point, bool wake=true)ime::RigidBody
applyForceToCenter(const Vector2f &force, bool wake=true)ime::RigidBody
applyLinearImpulse(const Vector2f &impulse, const Vector2f &point, bool wake=true)ime::RigidBody
applyLinearImpulseToCenter(const Vector2f &impulse, bool wake=true)ime::RigidBody
applyTorque(float torque, bool wake=true)ime::RigidBody
attachCollider(Collider::Ptr collider)ime::RigidBody
Callback typedefime::RigidBody
copy() constime::RigidBody
emitChange(const Property &property)ime::Objectprotected
emitDestruction()ime::Objectprotected
eventEmitter_ime::Objectprotected
forEachCollider(const Callback< Collider * > &callback) constime::RigidBody
getAngularDamping() constime::RigidBody
getAngularVelocity() constime::RigidBody
getClassName() const overrideime::RigidBodyvirtual
getClassType() constime::Objectvirtual
getColliderById(unsigned int id)ime::RigidBody
getColliderById(unsigned int id) const (defined in ime::RigidBody)ime::RigidBody
getColliderCount() constime::RigidBody
getGameObject()ime::RigidBody
getGameObject() const (defined in ime::RigidBody)ime::RigidBody
getGravityScale() constime::RigidBody
getInertia() constime::RigidBody
getInternalBody() (defined in ime::RigidBody)ime::RigidBody
getInternalBody() const (defined in ime::RigidBody)ime::RigidBody
getLinearDamping() constime::RigidBody
getLinearVelocity() constime::RigidBody
getLinearVelocityFromLocalPoint(const Vector2f &localPoint) constime::RigidBody
getLinearVelocityFromWorldPoint(const Vector2f &worldPoint) constime::RigidBody
getLocalCenter() constime::RigidBody
getLocalPoint(const Vector2f &worldPoint) constime::RigidBody
getLocalRotation(const Vector2f &worldVector) constime::RigidBody
getMass() constime::RigidBody
getObjectId() constime::Object
getPosition() constime::RigidBody
getRotation() constime::RigidBody
getTag() constime::Object
getType() constime::RigidBody
getUserData()ime::RigidBody
getUserData() const (defined in ime::RigidBody)ime::RigidBody
getWorld()ime::RigidBody
getWorld() const (defined in ime::RigidBody)ime::RigidBody
getWorldCenter() constime::RigidBody
getWorldPoint(const Vector2f &localPoint) constime::RigidBody
getWorldRotation(const Vector2f &localVector) constime::RigidBody
isAwake() constime::RigidBody
isEnabled() constime::RigidBody
isEventListenerSuspended(int id) constime::Object
isFastBody() constime::RigidBody
isFixedRotation() constime::RigidBody
isSameObjectAs(const Object &other) constime::Object
isSleepingAllowed() constime::RigidBody
Object()ime::Object
Object(const Object &)ime::Object
Object(Object &&) noexcept=defaultime::Object
onDestruction(const Callback<> &callback)ime::Object
onPropertyChange(const std::string &property, const Callback< Property > &callback, bool oneTime=false)ime::Object
onPropertyChange(const Callback< Property > &callback, bool oneTime=false)ime::Object
operator=(const RigidBody &)=deleteime::RigidBody
operator=(RigidBody &&) noexceptime::RigidBody
ime::Object::operator=(const Object &)ime::Object
ime::Object::operator=(Object &&) noexcept=defaultime::Object
PhysicsEngineime::RigidBodyfriend
Ptr typedefime::RigidBody
removeColliderWithId(unsigned int id)ime::RigidBody
removeEventListener(const std::string &event, int id)ime::Object
removeEventListener(int id)ime::Object
RigidBody(const RigidBody &)=deleteime::RigidBody
RigidBody(RigidBody &&) noexceptime::RigidBody
setAngularDamping(float damping)ime::RigidBody
setAngularVelocity(float degrees)ime::RigidBody
setAwake(bool awake)ime::RigidBody
setEnabled(bool enable)ime::RigidBody
setFastBody(bool fast)ime::RigidBody
setFixedRotation(bool rotate)ime::RigidBody
setGameObject(GameObject *gameObject) (defined in ime::RigidBody)ime::RigidBody
setGravityScale(float scale)ime::RigidBody
setLinearDamping(float damping)ime::RigidBody
setLinearVelocity(const Vector2f &velocity)ime::RigidBody
setPosition(const Vector2f &position)ime::RigidBody
setRotation(float angle)ime::RigidBody
setSleepingAllowed(bool sleeps)ime::RigidBody
setTag(const std::string &tag)ime::Object
setType(Type type)ime::RigidBody
suspendedEventListener(int id, bool suspend)ime::Object
Type enum nameime::RigidBody
~Object()ime::Objectvirtual
~RigidBody() overrideime::RigidBody