ime::Scene Member List

This is the complete list of members for ime::Scene, including all inherited members.

create()ime::Scenestatic
createGrid2D(unsigned int tileWidth, unsigned int tileHeight)ime::Scene
createPhysicsEngine(const Vector2f &gravity, const PhysIterations &iterations={3, 8})ime::Scene
emitChange(const Property &property)ime::Objectprotected
emitDestruction()ime::Objectprotected
getAudio()ime::Scene
getAudio() const (defined in ime::Scene)ime::Scene
getBackgroundScene()ime::Scene
getBackgroundScene() const (defined in ime::Scene)ime::Scene
getCache()ime::Scene
getCache() const (defined in ime::Scene)ime::Scene
getCamera()ime::Scene
getCamera() const (defined in ime::Scene)ime::Scene
getCameras()ime::Scene
getCameras() const (defined in ime::Scene)ime::Scene
getClassName() const overrideime::Scenevirtual
getClassType() constime::Objectvirtual
getEngine()ime::Scene
getEngine() const (defined in ime::Scene)ime::Scene
getEventEmitter()ime::Scene
getEventEmitter() const (defined in ime::Scene)ime::Scene
getGameObjects()ime::Scene
getGameObjects() const (defined in ime::Scene)ime::Scene
getGlobalEventEmitter()ime::Scene
getGrid()ime::Scene
getGrid() const (defined in ime::Scene)ime::Scene
getGridMovers()ime::Scene
getGridMovers() const (defined in ime::Scene)ime::Scene
getGui()ime::Scene
getGui() const (defined in ime::Scene)ime::Scene
getInput()ime::Scene
getInput() const (defined in ime::Scene)ime::Scene
getObjectId() constime::Object
getParentScene()ime::Scene
getParentScene() const (defined in ime::Scene)ime::Scene
getPhysicsEngine()ime::Scene
getPhysicsEngine() const (defined in ime::Scene)ime::Scene
getRenderLayers()ime::Scene
getRenderLayers() const (defined in ime::Scene)ime::Scene
getSCache()ime::Scene
getSCache() const (defined in ime::Scene)ime::Scene
getShapes()ime::Scene
getShapes() const (defined in ime::Scene)ime::Scene
getSprites()ime::Scene
getSprites() const (defined in ime::Scene)ime::Scene
getTag() constime::Object
getTimer()ime::Scene
getTimer() const (defined in ime::Scene)ime::Scene
getTimescale() constime::Scene
getWindow()ime::Scene
getWindow() const (defined in ime::Scene)ime::Scene
hasBackgroundScene() constime::Scene
init(Engine &engine) (defined in ime::Scene)ime::Scene
isBackgroundScene() constime::Scene
isBackgroundSceneDrawable() constime::Scene
isBackgroundSceneEventsEnabled() constime::Scene
isBackgroundSceneUpdateEnabled() constime::Scene
isCached() constime::Scene
isEntered() constime::Scene
isEventListenerSuspended(int id) constime::Object
isPaused() constime::Scene
isSameObjectAs(const Object &other) constime::Object
isVisibleOnPause() constime::Scene
Object()ime::Object
Object(const Object &)ime::Object
Object(Object &&) noexcept=defaultime::Object
on_(const std::string &event, Callback< Args... > callback) (defined in ime::Scene)ime::Sceneinline
onCache()ime::Sceneinlinevirtual
onDestruction(const Callback<> &callback)ime::Object
onEnter()ime::Sceneinlinevirtual
onExit()ime::Sceneinlinevirtual
onFixedUpdate(Time deltaTime)ime::Sceneinlinevirtual
onFrameBegin()ime::Sceneinlinevirtual
onFrameEnd()ime::Sceneinlinevirtual
onHandleEvent(Event event)ime::Sceneinlinevirtual
onInit()ime::Sceneinlinevirtual
onPause()ime::Sceneinlinevirtual
onPostRender()ime::Sceneinlinevirtual
onPostUpdate(Time deltaTime)ime::Sceneinlinevirtual
onPreRender()ime::Sceneinlinevirtual
onPreUpdate(Time deltaTime)ime::Sceneinlinevirtual
onPropertyChange(const std::string &property, const Callback< Property > &callback, bool oneTime=false)ime::Object
onPropertyChange(const Callback< Property > &callback, bool oneTime=false)ime::Object
onResume()ime::Sceneinlinevirtual
onResumeFromCache()ime::Sceneinlinevirtual
onUpdate(Time deltaTime)ime::Sceneinlinevirtual
operator=(const Scene &)=deleteime::Scene
operator=(Scene &&) noexceptime::Scene
ime::Object::operator=(const Object &)ime::Object
ime::Object::operator=(Object &&) noexcept=defaultime::Object
priv::SceneManagerime::Scenefriend
Ptr typedefime::Scene
removeEventListener(const std::string &event, int id)ime::Object
removeEventListener(int id)ime::Object
Scene()ime::Scene
Scene(const Scene &)=deleteime::Scene
Scene(Scene &&) noexceptime::Scene
setBackgroundScene(Scene::Ptr scene)ime::Scene
setBackgroundSceneDrawable(bool drawable)ime::Scene
setBackgroundSceneEventsEnable(bool enable)ime::Scene
setBackgroundSceneUpdateEnable(bool enable)ime::Scene
setCached(bool cache, const std::string &alias="")ime::Scene
setTag(const std::string &tag)ime::Object
setTimescale(float timescale)ime::Scene
setVisibleOnPause(bool visible)ime::Scene
suspendedEventListener(int id, bool suspend)ime::Object
unsubscribe_(const std::string &event, int id) (defined in ime::Scene)ime::Scene
~Object()ime::Objectvirtual
~Scene() overrideime::Scene