ime::Sprite Member List

This is the complete list of members for ime::Sprite, including all inherited members.

copy() constime::Sprite
create(const std::string &texture, const UIntRect &rectangle={})ime::Spritestatic
create(const Texture &texture, const UIntRect &rectangle)ime::Spritestatic
draw(priv::RenderTarget &renderTarget) const overrideime::Spritevirtual
emitChange(const Property &property)ime::Objectprotected
emitDestruction()ime::Objectprotected
eventEmitter_ime::Objectprotected
getAnimator()ime::Sprite
getAnimator() const (defined in ime::Sprite)ime::Sprite
getClassName() const overrideime::Spritevirtual
getClassType() const overrideime::Drawablevirtual
getColour() constime::Sprite
getGlobalBounds() constime::Sprite
getLocalBounds() constime::Sprite
getObjectId() constime::Object
getOpacity() constime::Sprite
getOrigin() const overrideime::Spritevirtual
getPosition() const overrideime::Spritevirtual
getRotation() const overrideime::Spritevirtual
getScale() const overrideime::Spritevirtual
getTag() constime::Object
getTexture() constime::Sprite
getTextureRect() constime::Sprite
isEventListenerSuspended(int id) constime::Object
isSameObjectAs(const Object &other) constime::Object
isVisible() constime::Sprite
move(float offsetX, float offsetY) overrideime::Spritevirtual
move(const Vector2f &offset) overrideime::Spritevirtual
Object()ime::Object
Object(const Object &)ime::Object
Object(Object &&) noexcept=defaultime::Object
onDestruction(const Callback<> &callback)ime::Object
onPropertyChange(const std::string &property, const Callback< Property > &callback, bool oneTime=false)ime::Object
onPropertyChange(const Callback< Property > &callback, bool oneTime=false)ime::Object
operator=(const Sprite &)ime::Sprite
operator=(Sprite &&) noexceptime::Sprite
ime::Drawable::operator=(const Object &)ime::Object
ime::Drawable::operator=(Object &&) noexcept=defaultime::Object
Ptr typedefime::Sprite
removeEventListener(const std::string &event, int id)ime::Object
removeEventListener(int id)ime::Object
rotate(float angle) overrideime::Spritevirtual
scale(float factorX, float factorY) overrideime::Spritevirtual
scale(const Vector2f &offset) overrideime::Spritevirtual
setColour(Colour colour)ime::Sprite
setOpacity(unsigned int opacity)ime::Sprite
setOrigin(float x, float y) overrideime::Spritevirtual
setOrigin(const Vector2f &origin) overrideime::Spritevirtual
setPosition(float x, float y) overrideime::Spritevirtual
setPosition(const Vector2f &position) overrideime::Spritevirtual
setRotation(float angle) overrideime::Spritevirtual
setScale(float factorX, float factorY) overrideime::Spritevirtual
setScale(const Vector2f &scale) overrideime::Spritevirtual
setTag(const std::string &tag)ime::Object
setTexture(const std::string &filename)ime::Sprite
setTexture(const Texture &texture)ime::Sprite
setTextureRect(unsigned int left, unsigned int top, unsigned int width, unsigned int height)ime::Sprite
setTextureRect(const UIntRect &rect)ime::Sprite
setVisible(bool visible)ime::Sprite
Sprite()ime::Sprite
Sprite(const std::string &texture, const UIntRect &rectangle={})ime::Spriteexplicit
Sprite(const Texture &texture, const UIntRect &rectangle={})ime::Spriteexplicit
Sprite(const Sprite &)ime::Sprite
Sprite(Sprite &&) noexceptime::Sprite
suspendedEventListener(int id, bool suspend)ime::Object
swap(Sprite &other)ime::Sprite
toggleVisibility()ime::Sprite
updateAnimation(Time deltaTime) (defined in ime::Sprite)ime::Sprite
~Drawable() overrideime::Drawable
~ITransformable()=defaultime::ITransformablevirtual
~Object()ime::Objectvirtual
~Sprite() overrideime::Sprite