ime::audio::SoundEffect Member List

This is the complete list of members for ime::audio::SoundEffect, including all inherited members.

adjustVolume(float offset)ime::audio::Audio
Audio()ime::audio::Audio
emitChange(const Property &property)ime::Objectprotected
emitDestruction()ime::Objectprotected
eventEmitter_ime::Objectprotected
getClassName() const overrideime::audio::SoundEffectvirtual
getClassType() const overrideime::audio::Audiovirtual
getDuration() const overrideime::audio::SoundEffectvirtual
getObjectId() constime::Object
getPitch() const overrideime::audio::SoundEffectvirtual
getPlayingPosition() const overrideime::audio::SoundEffectvirtual
getSource() const overrideime::audio::SoundEffectvirtual
getStatus() const overrideime::audio::SoundEffectvirtual
getTag() constime::Object
getVolume() const overrideime::audio::SoundEffectvirtual
isEventListenerSuspended(int id) constime::Object
isLooped() const overrideime::audio::SoundEffectvirtual
isMuted() constime::audio::Audio
isSameObjectAs(const Object &other) constime::Object
Object()ime::Object
Object(const Object &)ime::Object
Object(Object &&) noexcept=defaultime::Object
onDestruction(const Callback<> &callback)ime::Object
onPropertyChange(const std::string &property, const Callback< Property > &callback, bool oneTime=false)ime::Object
onPropertyChange(const Callback< Property > &callback, bool oneTime=false)ime::Object
operator=(const SoundEffect &)ime::audio::SoundEffect
operator=(SoundEffect &&) noexceptime::audio::SoundEffect
ime::audio::Audio::operator=(const Object &)ime::Object
ime::audio::Audio::operator=(Object &&) noexcept=defaultime::Object
pause() overrideime::audio::SoundEffectvirtual
play() overrideime::audio::SoundEffectvirtual
Ptr typedefime::Object
removeEventListener(const std::string &event, int id)ime::Object
removeEventListener(int id)ime::Object
restart()ime::audio::Audio
seek(const Time &position) overrideime::audio::SoundEffectvirtual
setLoop(bool isLooped) overrideime::audio::SoundEffectvirtual
setMute(bool mute)ime::audio::Audio
setPitch(float pitch) overrideime::audio::SoundEffectvirtual
setSource(const std::string &source) overrideime::audio::SoundEffectvirtual
setTag(const std::string &tag)ime::Object
setVolume(float volume) overrideime::audio::SoundEffectvirtual
SoundEffect()ime::audio::SoundEffect
SoundEffect(const SoundEffect &)ime::audio::SoundEffect
SoundEffect(SoundEffect &&) noexceptime::audio::SoundEffect
stop() overrideime::audio::SoundEffectvirtual
suspendedEventListener(int id, bool suspend)ime::Object
~Audio() overrideime::audio::Audio
~Object()ime::Objectvirtual
~SoundEffect() overrideime::audio::SoundEffect