Here is a list of all documented class members with links to the class documentation for each member:
- r -
- RadioButton() : ime::ui::RadioButton
- RandomGridMover() : ime::RandomGridMover
- rayCast() : ime::PhysicsEngine
- readFileInto() : ime::utility::DiskFileReader
- Rect() : ime::Rect< T >
- RectangleShape() : ime::RectangleShape
- red : ime::Colour
- Red : ime::Colour
- remove() : ime::ExcludeList, ime::ObjectContainer< T >, ime::RenderLayer, ime::ui::Tabs
- removeAll() : ime::Animation, ime::Animator, ime::ObjectContainer< T >, ime::RenderLayer, ime::RenderLayerContainer, ime::ui::Tabs
- removeAllChildren() : ime::Grid2D
- removeAllEventListeners() : ime::EventEmitter
- removeAllGroups() : ime::ObjectContainer< T >
- removeAllMenus() : ime::ui::MenuBar
- removeAllScenes() : ime::Engine
- removeAllScenesExceptActive() : ime::Engine
- removeAllWidgets() : ime::ui::GuiContainer, ime::ui::WidgetContainer
- removeAnimation() : ime::Animator
- removeById() : ime::ObjectContainer< T >
- removeByIndex() : ime::RenderLayerContainer
- removeByName() : ime::RenderLayerContainer
- removeByTag() : ime::ObjectContainer< T >
- removeChild() : ime::Grid2D
- removeChildIf() : ime::Grid2D
- removeChildWithId() : ime::Grid2D
- removeCollider() : ime::Tile
- removeColliderWithId() : ime::RigidBody
- removeEventListener() : ime::Animation, ime::Animator, ime::Engine, ime::EventDispatcher, ime::EventEmitter, ime::Object, ime::Window
- removeFirstFrame() : ime::Animation
- removeFrameAt() : ime::Animation
- removeGroup() : ime::ObjectContainer< T >
- removeIf() : ime::ObjectContainer< T >
- removeLastFrame() : ime::Animation
- removeMenu() : ime::ui::MenuBar
- removeMenuItem() : ime::ui::MenuBar
- removeMenuItems() : ime::ui::MenuBar
- removePanel() : ime::ui::TabsContainer
- removePref() : ime::PrefContainer
- removeProperty() : ime::PropertyContainer
- removeRigidBody() : ime::GameObject, ime::Shape
- removeSubMenuItems() : ime::ui::MenuBar
- removeWidget() : ime::ui::GuiContainer, ime::ui::WidgetContainer
- removeWidgetAt() : ime::ui::HorizontalLayout, ime::ui::IBoxLayout, ime::ui::VerticalLayout
- RenderLayer() : ime::RenderLayer
- RenderLayerContainer : ime::RenderLayer, ime::RenderLayerContainer
- requestMouseCursor() : ime::ui::GuiContainer
- requestMove() : ime::GridMover
- reset() : ime::Camera
- resetCollisionFilterData() : ime::Collider
- resetDestination() : ime::TargetGridMover
- resetSpriteOrigin() : ime::GameObject
- resetTargetTile() : ime::GridMover
- resetToDefault() : ime::Camera
- Resized : ime::Event
- restart() : ime::Animator, ime::audio::Audio, ime::Clock, ime::Timer
- restoreMouseCursor() : ime::ui::GuiContainer
- resume() : ime::Animator, ime::Timer
- right : ime::Borders, ime::Padding
- rightKey : ime::TriggerKeys
- RigidBody : ime::Collider, ime::RigidBody
- rotate() : ime::Camera, ime::ITransformable, ime::Shape, ime::Sprite, ime::Transform, ime::ui::Widget
- row : ime::Index
- run() : ime::Engine